Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
I just went and actualy read the article and it makes total sense to me. They say that yes, a large majority of the studios in canada are indie devs, but almost all of them have less that 25 employees. By contrast 83% of the work force in the industry works for huge aaa companies. So ofcourse the salary average is going to…
this is wrong - DPI doesn't work like this. And a colour image is just four black and white images. The DPI you send to the printer is not the DPI the printer prints at. Most printers will use a line screen to convert your pixels into a number of separations (eg channels). The line screens are essentially black and white…
I think the op is talking about OS X though when he compares a "mac" with windows. I would recommend Windows though. There's just more software available - especially many of those small but cool plugins and workflow tools are missing on OS X. Plus almost everyone else in the industry uses Windows and they're usually…
Now, actual images to explain what I'm talking about. These were shot with a 42.5mm lens, (85mm equiv) so you should need about 1/90th to get a sharp shot with the typical 1/FL rule. For argument sake, we'll start with this 1/200th number that was mentioned above. As you can plainly see, not only can we go below 1/200th…
I really like the layout and the art is great, nice job! Crit: Based on the art and objects I would give them all an A, the placement needs some work and I would give it a D. Some of the logic in Rigged to Blow is a little wonky. The shells are kind of sloppily placed. Some look like they are defying gravity (closest to…
If it helps to think of it as a classic marionette. The control rig is the wooden +, in it's own scene. The mesh/rig are the puppet, in their own scene. The strings are the constraints between them. First thing I do is create just a skeleton and bind the mesh to it. Save that as a "skin" file and reference it into a new…
Sage: * Yes, that assumption is wrong. My bad, I should've written somewhere in the app that they're vectorized operations. Photoshop blend modes can be found in the "Blend" node. Add/Subtract/etc. are made for working with numbers. * That's why I have sliders there - you click on them, you change the number by dragging,…
Yeah, that's one thing that surprised me as well. ME franches seems to have been selling like crazy, Some numbers i found for ME:A Full game PC and console downloads generated net sales of $111 million,https://www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-sales-numbers And for ME3: Despite (or perhaps in…
Nice! Seems you already had a good shot at it, if you could post up an image of the masks i could help debug. The names of the masks are all kinda silly, but it's just because of the method i use to search the file names, I'll probably make a more sensible alternative file naming convention next update, and probably remove…