Thanks, Jonathan, I did that, downloaded 2.1 and installed it. Ran Photoshop in administrator mode, closed it and then launched suite 2.1. I get the following error when I select paint in full shaded mode after hitting the 'CREATE' button for Rust-Fine: --------------------------- Crash --------------------------- The…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
All I can gather from what you're saying, is that if you don't like a song, then you won't take the job on. That's just subjective criticism. From my knowledge, the phrase "can't polish a turd" comes from having to take something that is shit, and improve it. For the record, that's not a shit concept. It may not be…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Ahh okay, so the part I was referring to was the orange part at the base. Seeing the scale reference actually helps a lot, I figured the axe was a bit shorter. SO now that I see the reference I'll offer a few more things, make the green part longer, right now it makes it look like a hand axe and not a bardiche. Second the…
the problem I have with using my intuos for everything is I have a dual monitor setup, and I want the tablet space to be in proportion with the monitors. So if I use tablet for everything then the actual usable space on the intuos is quite small and requires quite big movements to get from one end of the screen to the…
heyho updated my main shader to 0.60 changes since v0.58 - completely reworked the code by hand going away from shaderFX. So I can clean up the code and I have more control over it. - improved the sss-fake - improved the rim lighting, it's now softer and easier to handle - added cubemap blurring per value or per gloss map…
Wow, that's huge. Might be a little daunting for a tutorial, but I'd have to play it to know. As for filling up the area, just play the game some more and look at the techniques Crytek uses to fill up an area. I mainly say that because the concrete walls on the inside of the bases seem bare right now. Hanging wires,…
Absolutely, this level of visual quality means nothing if the game isn't playable. There isn’t a new update yet, but the trailer just dropped recently, so it looks like they’re actually going to release it and he’s working on it. He’s probably the one handling a huge chunk of the animation and character work. I’m really…
If you can't change the fact that your engine only supports 1 UV per vertex, then the path of least work may be to edit the vertex normals by hand, and re-bake the normal map. 1. Select all the low-poly body panels. 2. Add an Edit Normals modifier. 3. Select a pair of vertex normals along a panel seam, and press the…