This is always to be expected to a certain extend on mobile and PC due to compression, however on mobile it is absolutely vital that: Always Optimize Content for Mobile is enabled. Cache PVTRC is enabled. Lighting is built in production as it alters the compression format. Repack Lightmaps is enabled. You use the latest…
Psymenator: Here's one way to implement what I was talking about. This can of course be altered and extended, but the upvector option should help illustrate how the "lookat" routine works, and you can adjust things and see how they change. using UnityEngine;using System.Collections;[ExecuteInEditMode]public class…
I have no knowledge of belnder, sorry. But the first thing i would check is the community, if there is stuff, other peoples have already conquered (free rigs..) If you have time constraints and little experience, i would check some autoriggers or free rigs from creativecrash.com (Maya custom Rigs) You can then extend then…
I totally agree. I honestly just used a nice looking molding profile instead of the one used in PT -- I agree, it does extend out into the ceiling a bit too much. Will adjust. Wow, that's a nice project to keep for reference while I'm working on this one. :) I see someone gave you the same advice about the floor. How did…
:poly121: Excellent work, though the dark green contrasts a bit with the pines now, looking too colorful. You don't necessarily nee to do a ton of saturation. It also now looks too overgrown for a barren/scrub forest. There are plenty of spare forests out in the real world, though maybe with hills and mountains behind…
ALL THE SHADERS!!! Diffuse roughness! This shader is designed to extend Toolbag 3's base diffusion model to allow diffuse roughness. It includes two models: Disney's diffuse model by Brent Burley (Oren-Nayar) diffuse BRDF by Shree Nayar and Michael Oren You can use a custom roughness input for the diffuse, or use the…
NINTH UPDATE : Special effect has been added, extra feature are done, Compositing is finish. In fact everything is done for the fight section of my animation ! Here have some screenshots of the main compo : Besides that will be added a VHS effect to amplify the 80's sensation and getting closer to Hotline Miami game ^^ And…
Alot of people in here seem to be struggling with cloth. If you haven't already watched these do. It will make your cloth sculpting much better http://www.zbrushcentral.com/showthread.php?182967-Naughty-Dog-UGM-Extended&p=1062029#post1062029. Edit: I mean just the first video. Been slow going for me. Trying to pick up the…
amen, i don't want to cry about maya because really it's not that bad, but i feel people who love maya have a kind of stockholm syndrome going on. sure maya treats you nice in some ways, but in the places that count it beats you round the head and shoves you in the boot of it's 1993 toyota corola and drives you down to…
But what if you wanted to extend the wall by another piece? I'm trying to make one modular piece that I can use to make square structures of different sizes. Rather than make a few different sized whole structures. Maybe I am off the right track? I think making a separate corner piece is the only way it will "work" Note:…