Took a fresh stab at the planks. Tried something else, just done one plank minus scratches and features. I think I'll continue with this darker wood. It doesn't really blend into the scene (I don't think) but I kinda more started feeling as doing this project as an exercise to get better at painting rather than trying to…
I wasn't paying attention to that part. You might find this interesting though: https://cgmasters.net/free-tutorials/realtime-pbr-in-blender/ There are always ways EDIT: It also mentions on the documentation page here: https://docs.blender.org/manual/de/dev/render/cycles/nodes/types/shaders/principled.html > making it…
I could do, but I'm not much of an animator, at that point I'd rather fix it all manually, especially if it has some complex geometry on it. I assume there is an easy way to do this somewhere in Max, but if not it's just going to have to be done by eye :D Edit: Yeah soft selection seems to work fine after playing with the…
I haven't read this thread because I dont wanna ruin anything but I just started watching a couple days ago and halfway through season 2...I wish it wasn't so dramatic, with the baby and Glen keeping secrets etc etc. Feels like I'm watching Jersey Shore: Zombie Edition...I heard the season is better in the last few…
A new Asset Store program offering discounts and benefits. Access is free for Unity 5 Professional Edition customers. Unity 5 Personal Edition users will soon be able to join Asset Store Level 11 for $19/month. Unity Pro customers! Log in to access exclusive Level 11 must-have free assets and discounts. Level 11 provides…
On the area on the head the polys are smooth and the they stay like this for a good amount of editing. On the neck you can see the quality of the polys is getting poorer (larger) and harder to work with the more I edit them - mainly from smoothing. Initially it looks like a problem with the basemesh having topology that…
https://cdn-animation.artstation.com/p/video_sources/001/124/025/vb2-this.mp4 render of previous stuff, iris look maybe.(old but testing things still.) hair updated face close up. Thanks for the comments, i just bit the bullet and decided to use a base-mesh that needs some heavy editing for my project as it saves me time,…
Hi, can you share that texture? Is it 16bit? Edit: I can re-produce your experience using a 16bit texture instead of a 8bit: Edit 2: a thread describing a similar issue, 16bit texture exported from designer: https://polycount.com/discussion/223329/textures-from-substance-designer-not-displaying-correctly-in-ue4
SD 5.3.1 This new build brings the most bug fixes in a Substance Designer release ever! Main Changes
* [3D View] Display the mesh name in the scene/edit instead of "Entity" * [3D View] Reset to default color when a new 3D View is opened * [3D View] Focus camera when switching from scene to primitive * [3D View] Display the…
I had this happen from time to time but now I have a freaking test case I have two files where one is (or was) just a copy of the other. Both show the same bit size and save date if I view the windows file properties. But one file does open and the other shows the "possibly data corruption" error with "cant open…