I have a set rate for characters and the serious ones pay it, the ones who are serious time wasters generally haven't even the decency to get back to you, but they are generally small indie companies who as you say don't realize how much effort goes in. watch out for folks who quote turbosquid at you:) Best explain up…
Hello new and old, I'm Per. If you have a gamepad you can play some web-games/stuff while I put together an art dump: https://aumramaram.itch.io/ If you want to chat with someone unpleasant and rude I'm interested in all disciplines of indie game development. I hope I don't have to unlock any abilities in order to post…
Choose a specialty/discipline, really dig down into it for all you're worth because those that have already made it through the door, are doing exactly that on a day to day basis.
Just wanted to share a project I did a while back, and F35 Lightning II made for Unreal Engine 4, It uses PBR Materials. Modeled in Luxology MODO. Feedback is welcome.
I'm not a featured artist in the Recaps or an artist that has been in a project art dump, but I'm in the industry (to one degree or another) and I want to share my experiences. I've worked contracts at Sony Bend and WB Games Turbine, and freelance for Human Head and a host of small iOS and non game studios. I'm just going…
@poopipe thanks for responding. I already tested a 3 slats, with skinning and bones with the same spline all worked fine in max and Unity. The actual main asset is with multiple groups, 2 LOD’s and many objects in hierarchies. These two shutters are separate from one another are the only skinned objects with bones, a…
I just finished my rendition of the Sci-Fi Light. I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used…