^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
Well, I don't think they care. It's like fanfiction; technically it's not allowed, but unless they're actually profiting from it or making something big enough to threaten your IP rights in places where it has to be aggressively maintained to be kept, rather than challenged to be taken, it's just more effort and expense…
Okay - for this one, I'm just gonna point out the highlights because man, this shmuck was uninspired and just would not bite. Originally my plan was to try and sell THEM something, but I never quite give them enough credit - these are seasoned con artists; they stick to their script and it's reaaaalll hard to push them out…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
Actually I've been playing Devil may Cry 3 recently and this is an excellent example of how to fuck up multiple difficulties. Not only is the version you have contain different difficulties under the same headings of easy/normal/hard but you can't change this difficulty on the fly, meaning at any point the game is too…
I'll post the first message I got after I deleted my OD set some nightmare fuel material right here Hello Bisho Bola! First of all let me tell that i DO RESPECT you and your hard work for dota2 workshop. So i ll try to be "as short as possible" THIS IS A PRIVATE TALK BETWEEN US SO NO PUBLIC WILL EVER SEE IT As we all know…
You would be "dead" wrong. I guarantee if I die tommorow my funeral will look and sound exactly like that. Actually, thats my experience with every Korean involved funeral I have ever been to. Pounding of the chest.. wrenching hands upwards damning the heavens.. passing out is the worst. Or having to catch your relatives…
Hazardous: I totally agree, the tools need to start maturing- we've been in this position where the tools we use are designed to keep up with the new advances which were pretty major steps. I remember when Doom 3 and Far Cry were first announced and people were having nerdgasms over the normal maps being used along with…
considering my goal was to help you learn how to look at reference and grow to be a more skilled modeler.. yes you are right i seem to have completely failed. i'm sorry you dont like the way i present my help, and god forbid you ever get a job where your art dir comes over and says "nah this is terrible make it better"…