Dude, I'm just super glad there's been recent efforts to improve the quality of armour in video games. It really is a huge deal, having good armour in games, and it's genuinely cathartic seeing other people besides me making this stuff. Comparatively, we have insanely skilled artists making 1:1 replicas of guns. We have 3D…
Hello All ! How's things going? It's being a while since I've post my last personal project, I've been busy with my work as a freelance and most of my free time I spend doing some quick studies to help me improve, but nothing that seems worth to show. So I think it's time to start a new personal project. When I was looking…
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imijatov: Thanks! I've shortened the arms a tad, and gone over the cloth folds again. I'll still be working through the rest of your crit. :) I think you may be giving me a bit too much credit -- I know what I struggle with, but I think I mainly struggle with it because I'm not sure what exactly is right! :P The hair was…
Think the shoulder has 3 spikes, not 2 for me anwyay idk ask the concept artist. i did both cause idk if you wanted his right or viewers right so to avoid confusion. Basically some parts seem off when putting the model next to the concept, the stylized aspects of the armor are not there, namely the thickness of the armor…
Step by step process to get the idea flowing in my head. The Start point was obvious. How should I see a warrior coming from outer space. And in Freezer words just a dirty monkey The Saiyans were a race of warriors human shaped, but with some reminiscences of a monkey. In essence they were brute soldiers with armors and…
yea, the LOD issue would be easily fixable if most of the large/medium forms were done with geo with custom edge normals, and then things small/micro details like screws are done with the decals . on almost all the models above, the decals could be dropped on an LOD more than a meter or 2 from the player, those grenades…