If you want to go the displacement route, you could do some height map generation in photoshop using color ramps in layer effects. See this: https://graphicdesign.stackexchange.com/questions/36343/how-to-create-a-realistic-bevel-effect-on-text-in-photoshop With different settings you could end up with something like this…
here we go - space marine finally gets special move. i needed a 360 attack to wave clear around him when getting surrounded. (a common mechanic in beat em ups) I didn't want to do a martial artsy street fighter whirlwind kick or whirlwind knife cuz it would feel too kung fu and not soldier enough. So i spent a loong time…
I feel the whole thread becomes tiring, because what you are asking for is too wide.Nobody can"skip" to the next level without putting in the work. And if we could pass down experience, boy we would live differently. And if anyone had the golden formula for art, we would have a factory popping out Picasos. But let me help…
Clean modeled highpoly is not a dynames like mesh. Its clean modeling just without a poly limit. Do a bevel with 5 segments if you need a clean edge. Modeling like you would do for product viz. Even a converted Fusion 360 mesh would work.
Yes and it'll be overkill for most things, if you're happy to hear that. Also if you're also doing lots of simulations make sure to get a decent amount of RAM, possibly upwards of 64GB. If you're getting a Ryzen 5000 series, I'd recommend making sure this RAM is 3600Mhz (but no higher) to make use of their InfinityFabric.…
A lot has changed on the course of this project. After a disappointing search for free music for a short clip I ranted to my friend and former band member, ChePawsky, who agreed to write a tune for it, this of course blew the project slightly out of proportion, a cooperation with a fellow artist raises the bar quite a bit.…
If you want to be artist forget about anxiety fight through it , you will fail miserable countless of times before even get to decent ,now i can watch my stuff without my eyes bleeding If you want to learn how to draw pick how to book and start drawing cover to cover multiple times ,if you dont mine been in pain for an…
OK.. Firstly @poopipe It's not my CPU that's bottlenecking it's the GPU. I have a a Ryzen 3600. Not great but enough. @Ashervisalis @Eric Chadwick That's what I thought. But I guess I was wrong. @Brian "Panda" Choi It does run at medium settings at 1080p, but the pop in is crazy and I just want to understand why it's so…
Well, it's been a whole 4 years... maybe its time to update this with some new stuff? A good comparison with time and learning to show improvement I'd say. 2018 Working at Splash Damage on Dirty Bomb A lot of the weapons had to fit a style of quite rounded and fat while still maintaining very low polycounts while working…
yeah if you scale down the scene objects then in blender vr addon, it works fine ie you are a giant in a tiny house, but in 360 images the only way seems to be to zoom out, but in a small room, you can only zoom out so farthere seems to be more freedom in vr with realtime not pre rendered