I saw the fg in one of the ao tutorials on the net. Lots of bad info out there. After a long time on my own trying to figure these problems out is when i came here for advice. I've tried every method you can think of and it looks like crap. You are absolutely right. I already have hq normal maps to work with as these are…
Since your input is very helpful I guess I could share some info about the bigger picture. I'm making a modular environment for a game and even though the final result will be just a video demo of the gameplay, as a practice for me, I'm trying to keep the materials of the scene as low as possible. I used 2 tileables and 2…
Pretty good write up. I don't think we'll see paid tests from any studio that isn't small due to the reasons outlined above, but it really isn't that hard for them to implement (hey you're a 1099 Contractor for 2 weeks. Congrats! In the US anyway). I do want to say the point about freelancers just taking 2 weeks to test is…
Here's an update. I think I just had the wrong version installed. Earlier I tried installing EX2 SP1's version and it said that it was "not the correct version." I installed the one for normal 2016 and it worked. It didn't make a whole lot of sense but who was I to argue. I noticed the one for EX2 SP1 was 4MB compared to…
Oh hai... Mostly looking for input and feedbackish stuff on this little project of mine. Modeled in 3DsMax, built up in UDK (unreal3) and textured with photoshop, mostly with RGB masks. I've been fiddling about with this for about a month worth of time (though in reality it's been in my hands for 2 months I had school…
Its up to you, but reading through it I would make a high bet against you making it in the game industry. Its not about you not being able to learn it, its about betting on all the other people that are dedicated to the profession and the limited amount of jobs there are. To me the 10.000-hour rule is less about the amount…
Hey Guys, I stuck on something what pretty much is the most work on my texturing part and that is to paint away the wear seams. I know, from far away the player wouldn´t see the seams, but what if i want a perfect seam-free material. Is there a good technique to quickly paint away this seams? Tri-Planar Blending is not…
an animation from darksiders i did. I have been wanting to post up my work but there are 2 major problems.. 1. all of my animations have somehow become dated...i have no clue where time has gone. I just realized it took 4 years to make darksiders... wow! 2. these animation do not represent me anymore. How ever i do want to…
but i dont know how to make it modular. just having few assets for walls, and floors, that wont make it. that works for a house i think. with walls looking all the same . but not here. here look at the first pic, the 1. that is a hero asset. i cannot make this modularly inside ue. just no. i want all the nice bevels u see…
Okay, Day 2! I made progress on the canisters and have been UVing some things here and there along the way. Minor changes, but I'm hoping tomorrow I'll do more re: the wires and affixing things to the frame. Overall I did another 2hrs of modeling today + 20mins or so of UVs. Here I have a wireframe as well^ Lastly, the…