Last update in the bottom post to understand why the video is gone along with some closure for those who were interested in this topic and some farewell Fallout tribute images. Greetings, everyone! There is so much awesome work here and I'd like to share something of mine with you, instead of just stalking everyone's…
Some general things about PC to get good critiques/ Work on fixing all critics before posting again and you'll get more responses etc. (Otherwise it's all talk) Use a image hosting site such as Imgur so people can see it better. Only bump with more progress (probably the most important aha) Not trying to be a dick, its…
LATEST PROGRESS: I decided to enter yet another contest. This contest, however, is for fighting games and there was no way I could pass up this opportunity. The character I chose to model is Oro. I started working on him last night. Blocking in some of the shapes and stuff. But my overall goal was to solidify the…
After last year's positive reception to 8monkey's release of Toolbag, we've decided to make some major additions and updates. Behold, version 1.0: http://www.marmoset.co/toolbag For those of you who don't know, Toolbag is a realtime material editor and presentation tool, based on our Marmoset engine. It's a quick way to…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Sorry for the late post, this wasn't the planned "two days" that I initially had. I had trouble thinking of a solid concept so I just dove into things and started blocking things out and this is what I ended up with. I guess the idea behind it is to make her a highly stylized paper girl that would be seen in a game like…
Overall port is not bad, though I agree with the scaling and lightwave. Please ditch both. Lightwave takes for ever normally, and just makes viewing clunky and slow. Look at other ports and see how they go about the posting of bigger close up shots. As for high poly, I disagree with CarlK3D. There is no need to do extra…
I agree with Vig. Choose between Max and Maya. I personally learned 3D using max (6-7 years or so ago) and got my first jobs at studios using it, but now I've been using maya for 10 weeks at school and I like maya much better. Modeling isn't really better in maya, but for anything else I prefer it to max. When making your…
Hihi! Gonna be posting wips and some finals here : D! I'm decently new to 3d, substance + unreal so any help would be appreciated! For this piece, I based it off of Lobotomy Corporation's hubs / command rooms. I created the piece as if it was a side office for clerks to go in to work. I'm most likely going to go back and…
We're dealing with some major weather issues down in Texas! But I managed to whip up this example with some pseudo code in the rollout section. Things to note: * In General, as poopipe mentioned, you operate with the poses stored in the rollout. You only access a custom attribute when opening and closing (loading and…