Week 1: Make A Critter Make a small creature that should be based on something real and existing, not something made up, or fantastical. It should look as if it belongs in the same world as the reference images we have provided below. Specifications: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Images that need…
Not sure what you mean by the polygonal artstyle. I assume its the sharp edges? So maybe add more padding or bevel for softer edges? But yeah I was going for a realistic approach. I agree though the armor looks like its laser cut and too sharp, definitely needs some hammering. You're right the color of the leather kinda…
Ive been using substance painter for this, I have a base layer of paint. then i make a base layer of dirt over and put a mask on the dirt layer and paint in the areas i want the dirt layer via the mask.
The floor image should probably not use alpha. You can use the Layer menu in Photoshop to remove the alpha transparency, which restores the RGB color... Layer menu > Layer Mask > From Transparency, then remove the layer mask.
@AtomicArmy Something I would advise at this stage is not to go in with all the details. Like I see the house half fininshed, not all foliage is there, etc... Do a pretty detailed blockout of the WHOLE THING that is simple and clean. Not much noise, no vertex painting, etc... You can add all that later. First you need to…
Hello. I want to do material blending for painting a terrain in Unreal Engine, and I’ve done it using three materials and height lerp. My question is, since I’m doing this with RGB channels, I can’t use more than three materials. How can I use layer painting together with height lerp? I want to increase the number of…
I would add, laser focus your portfolio to the studios you want to work at. Make it super easy for them to hold your work up next to their games and it should match, or better yet exceed the quality of their latest project. I see so many unfocused porfolios and no wonder they have a hard time getting a job. A seni…
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
10 Hours on the boots! Unwrapped and ready to bake out. I'll begin baking once I get the female and clothes under way. I am very happy with this. I'll get some additional details in here once I figure out how the fabric patterns will work. Total time, 6 Hours - Mid-Poly boot. I'll re-top later. Just gotta finalize the…