Weapons done and added a pedestal real fast (on which texture I am gonna work a bit more since it looks a bit flat). Snapped a quick picture, gonna work on the callout sheet, turnaround and presentation pictures a bit before calling her done and throwing everything in my folio If you have any last feedback this is the time…
More like Money Wasted 3. Ever since WaW they've been piling onto the same dieing fast pace module that is failing them. The maps are becoming smaller and more like race tracks, the guns are either all perfectly the same or completely unbalanced. Its too arcade-like now and anything that ever was tactical is slowly being…
ok guys.......HE'S BACK!!! AND HE'S FAT!!--ER!! I started back on FATTY MIC FAT FAT last weekend and have been messing with him on my free time. I wanted to wait until I had his textures completed and stop teasing you guys:) ...Anyways, as you can tell I redesigned a few things on him and added some necessary elements to…
I am officially past blocking out large scale stuff so I am moving on to detailing. I do fast blocking on this too, just to see what reads and where I can cut corners. Reference for this car is plentiful but the one below is the one I am trying to stay faithful to. It has the proper jankiness that i am looking for.
Played some last night, I think it's great for short quick rounds but its almost so fast there is no real tank/support/ad/ap roles. The best teams that win seem to all get ghosts/exhaust and + movement characters with cc. It's like a giant race around the map. I personally would rather see more maps in regular mode.
Hello my name is Chris, and I am a gameart addict. I think what I love about 3d is seeing a character come to life. The tech is moving so fast there is no time to get bored and we are just scratching the surface of what 3d will become. Our grandkids are going to sit around and giggle at the fact that we watched stuff on…
I think it looks very static and boring. Tie fighters are really fast, thats their thing, get some motion blur in there :) maybe some engine trails. also the final angle/shot is not that dynamic. EDIT: also checked your step by step on your webpage, I think the second to last step, before the color grading is probably your…
I havn't made a single uv inside 3ds max for years because there was too much manual cutting involved in the past (don't know if it improved, have to check) but i find Headus Uv very fast. Before exporting to Headus, i assign my smoothing groups, export and with few clicks, my mesh is unwrapped automatically according to…
Is looking lovely dude!!!!!!!!!! great great! just a few notes here. adjust the stlyzed smoke at the end (the ones that spreads after the impact). The curve of animation should be starting fast at the beggining and then slow it down until the last "pose" when they dissapear. Also they should be coming out a little bit…
I cant wait to see this at the cinema, the shots in the trailer were excellent. with the 3D, how much depth do they project? the last time I saw a 3D film was at Disney world (i think) with polarised glasses and they made everything look like it was right in front of your face. It was fun until the novelty wore off, then…