Add a ground plane for a shadow catcher. What sky environment are you using (the default)? Marmoset 3 lighting is really not too difficult to work with. Try some of the different sky environments and rotate the environment light around and check its brightness.. Did you create just one light (default spot)? Did you use a…
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
This actually has been helpful and something to keep in mind. I will say I been following a tutorial that was to also help me get use to the add on of hard op and boxcutter so was following how they did it but this is quite helpful info. I'll see about these issue. Thank you
The challenge is that even if we as devs/artists see the games we've worked on as art, or its content to be artistic at the end we have no ownership of it and for the end user, this is a product they are purchasing. Its why I added, what the audience feels about it. You can assess what the audience wants through an…
I'd totally agree after reading Jon's lighting comments. He's got a good eye for that stuff. Definitely make the head table the focal point and work in a warm/cool balance. I did a quick paintover of the major things I see. There's a few other issues here and there: Scale on things is super off. -Chair on the right (and…
Ball Boom ( Artstation link ) - a project for which I did all the graphics, animations, VFX, DOTween, and Particle System, Banner for game email - severusartem@gmail.com LinkedIn
Decided to re visit an old game rez model I did of Finn from Adventure Time, dug him up out of my old hard drive still in a T pose and uvmapped game ready low poly and all that. Not finished yet but I did some posing, added the sword and rug and did some sculpting. I think I may add some wood flooring under the rug and…
I am not experienced in programming or blueprint, I know just very basic stuff. I was following a tutorial for a vehicle, but I wanted to do some extra stuff. Like making the vehicle tilt on the side as it turns. Like in this image, the vehicle tilts on the Y axis not just turning. The tutorial made the vehicle tilt…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
solid advice there. you can ask on here as well of course. eg. if you want to make the tree look like a tree, pop a post up here saying 'here's my tree, i want it to look like this tree (add a picture) but i dont know how to make that' and someone will help. It's much easier for the other users to help with specific…