Urgh, Long time no post :skull: Here is a quick door I created today, using a photo I took on a walk some time ago Sketchfab: model I think this it for the year - all the best, until next year :-*
jeez I a remember at Uni, this teacher forced us all to draw literally pictures of classical artists. we awere all bored rigid and some of the students actually complained. jsut so damn dry. I literally hate classical art in cg, but that's just me but I like classical art in itself :)
Yeah been watching all the stuff, got to hunt them all down though, unless there is a one stop spot. (all the new stuff, meanwhile KHAZAN HUH! wo0 wee) thanks for the times+
Hey there, welcome! The first image looks better, but you should definitely angle the camera up a bit. I'd honestly turn the light off in the room at the end of the hallway, it would make the door look way creepier. Either that or use a light which matches the colour of one of the other lights inside the hallway. The…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Still not entirely sure what your problem is there, but, have a look at this one.. think that has the solution.. if the adjacent rooms is what you're having trouble with? And no idea how unity treats double-sided shadowcasting or lightmapping in general I fear. These are 30x30 unit grid-cells. Each closed wall with an…
Helpful posts ladies & gents: Yea if its hard-edges situations and hole punching and pitch relaxing, i like to find anything that would conform the shape back to its previous state of flat or smoothed, so relax tools (soft smoothing) & a lot of moving the verticies along the edges and pulling it back in place sounds like…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
You can learn so so much from reconstructing a ripped 3d model so.. I'll help out Ninja Ripper is useful for D3D 9 games 3D Ripper X is also nice. If all else fails, steal some of the hex code of the game or.. ask one of those "ripper" communities to do it for you. But remember don't try to pass it off as your own, use the…