lol tom i think im going to use my line at the bars tonight... "Hi, im Maury Mountain. I rock hard... and im rock hard." *wink* *snap+point* *pelvic thrust*
[ QUOTE ] I think you just dated yourself by calling them a "classic rock band". [/ QUOTE ] lolzers, the 70's are considered classic rock now, listen to the radio! Deal with it you old fart!
I decided to create a nice looking sheet for my rocks and foliage. Made a few updates to both, tried to give the rocks more form as well as made another one.
As a whole they are an impressive amount of work! Anyone who can bang out this many props in a short amount of time deserves a pat on the back, considering most people work on a mailbox for weeks/months and they don't look nearly this good =) Crits: (don't be scared by the amount of text, they are all tiny and aimed at…
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
I got my first job at the age of 20 at a small studio in vancouver. I had similar fears of having a high ass rent locked in for a year. I was also working with people in their 30s-40s which I thought would be intimidating. I never even went to college, just high school so If the industry didnt work out, I was thinking I…
Unless you have a rock, which will be essentially rubble, and not a hero a hero rock, I either suggest retoplogy or manual optimization. ProOptimzer doesn't keep model loops, surfaces and structures as one might wish, clean.
i just used it recently to bake out a rock wall made out of single rocks that were already normal mapped. its not perfect but it works quite well.... maybe its different with more technical stuff.