I don't think this is a particularly well modeled scene for your thesis, because the objects already show too much shape, in terms of it being very recognizable as an 'old-style window' for instance. But take something like simple cylindrical window, for instance, and you can make these: Don't model and then try to force…
If they are actually welded, you've got some serious problems or a very old version of max. If they are just sharing the same W space and the boarders aren't showing up, it's not a big deal. Have you tried adjusting their W coordinates? It allows you to push the pieces forward and back. U = Horizontal V = Vertical W =…
Jigsaw - Thanks man, Ya im going to have to play with the textures for the pants and jacket a bit more to make it feel more real and like the concept. jhoyhottle - Thanks man, I'm basing this character off the concept posted on the first page so I dont want to change too much and I like the 80's cyberpunk feel those pants…
this is coming along man, that propaganda poster is sweet. I deff agree with what you said about her eye shape making her look a little sad. I did a quick liquify to tweak that as well as some other things. I think by moving around some stuff in the low poly you could really push the silhouette so she wouldn't look as…
@Trebor: Thanks mate, but the problem is that the Import/Export (from the Projection Modifier) happens inside Max and any type of edit to it for some reason ruins it, I'm limited to deformers essentially for some reason. I cannot simply bake one side and mirror, since that will break the tangents and Normal Map down the…
Smallish update Spent most of my time this week getting other classes out of the way so I can really push this thing hard next week -Pushed up the saturation of the textures -Added lights for the lanterns and windows -Repainted windows -Changed dominant-directional light from white to a blue tint for moonlight -Made a…
Hey everyone, nice progress as usual. It feels to early to give critiques and i'm not to comfortable doing it, but here we go. Serriffe - Im sure you have more panels planned, but right now your floor is really repetitive. I like your wall panels and normals though. Shuaws - Im not sure what material your going for, but it…
you should really try to get out of your comfort zone. all your work looks exactly the same, which isn't necessary a bad thing, its good that you have your own style, but its hindering your learning I think. you need to look less at this (atleast for now =P). and look more at this, this, and this I tried to find images…
to help push growth i wanted to post up some crits i got from my lead at work here at Blizzard He is ex blue sky animation badass. Horton, ice age, the early rachet and clanks. Amazing animator. SO if we look at hiroshis walk cycle there are a few things that could be tweaked. crits i got: Chest bounce is fine if thats the…
I think you could really push the spec and lighting on this. What are you using to render it out? This model would also be a good candidate to show with Sketchfab or Verold. It would be cool to have more micro detail on it too. More intricate cut lines and areas that would show how the ship is constructed, bolts rivets,…