Thank you for the reply and thumbs up. I have too thought as you did, that Valve might have a backlog of camos reason for which I looked through the workshop searching for all I could find, and didn't find much, or at least not too similar. Also since I made the pattern mostly as an exercise to learn skinning thought it…
As a design this looks great! I'd like it a lot more if it were just called Atomics. I see where you're going with 'penetrator' but it seems unnecessary. It buys into the seedy side of competitive gaming - the boys' club aspect. I don't think you need a cheap hook like that to make this appealing. Anyway, love your…
classic endrit style:) pretty good, I like your workshop because your skins have very specific art style, you dont even need to see the name and you immidiately know its endrit:) it always has little of this cartoonish "effect" which is so sweet in my opinion:3 good luck with awp, looks pretty dope already:D:)
Hello @M1KC, I made it during a 3 months workshop, so I spent about 3~4h/day working 5 days/week. For the textures I handpainted it on zbrush and tweaked them on Photoshop. @PYRZERN Yes I have, I'll copy the links here. Thanks dude! Facebook: https://www.facebook.com/raphael.perroni.5…
I'm not entirely sure what effect you are trying to acheive but I am guessing that you want the blade to look more metallic. Have a read through this: http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf It is pretty challenging to master, but getting a shinier blade should be easy enough. Keep in…
Pretty much what Gav and Jacque said. There's no secret, you gotta just do it. Fuck everything and just do it. There's never an excuse to not do something because when you don't , someone else will. And that someone else will get ahead of you before you know it. Also , start having a portfolio or Artstation. All you have…
Like others said, the level artist/designer's role depends entirely on the studio. In some cases its just set dressing and beautification...in other cases is actual layout and design. If you enjoy building scenes and level layout then start doing that in other engines. In particular, get involved in making TF2 levels,…
Stalker8272, Phyrexis, zhixson thanks guys for your kind words. Unfortunately, i had no time to finish it until the contest deadline, lots of tasks at my current job. But i like how it goes and ill definitely finish it later and put to the workshop. Here is what i got now, only painted highpoly model, retop for these…
Hey! I'm quite new here but I have some questions. So I've just made a steam workshop submission and I'd like to ask two things: - Do I have to pay for submitting an item (dota HUD and sets)? - Does it have any downside to enter my payment details and complete a TAX form (I live in Hungary)? Thanks in advance!
Hi, I'm new to working with shaders in max and could use a little help. I'm trying to follow Andrew Smiths DOTA2 workshop tutorial and have hit a snag. when I try and down load the fx shader file for max, all I get is a new window with some code. is that normal? do I need to save that code and copy it in max someplace?