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Re: UTMC - Mystic Space Castles
Reply by
Kromus
·
Jul 2014
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Contests & Challenges Archives
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UT Master Challenge: Concept Art
Gone through quite the transformation, I really like where its headed!
Re: Mudbox 2014 exporting creates artifacts
Reply by
oglu
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Aug 2013
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Technical Talk
mudbox does have a freeze transforms since version 2013 i think...
4 results
Re: Problem with Normals
Reply by
Optinium
·
Mar 2013
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Technical Talk
Reset xform/transform/scale then rebake. Is a diffuse map channel empty in marmoset?
Re: Auto Rig with Maxscript
Reply by
monster
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Jun 2018
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Technical Talk
Nice work! Is it compatible with game engines (single skeleton hierarchy with no extra transforms)?
Re: ~~Mecha Xnormal Help~~
Reply by
gsokol
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May 2011
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Technical Talk
Your links don't work. Have you tried deleting history/transforms?
Re: [3ds Max 2017] Face orientation problem | Please send help!! |
Reply by
Eric Chadwick
·
Feb 2017
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Technical Talk
2017 Mirror tool defaults to Transform, at least for me, which is pretty shitty.
2 results
Re: Autodesk 3ds Maxscript: How to get the values of rotated vertices?
Reply by
monster
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May 2018
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Technical Talk
Do you want the world coordinates of the given vertex? Try vertex_position * $.transform
2 results
Re: Artstation and tits
Reply by
WaYWO
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Jan 2017
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General Discussion
or how to transform complains in a tasteful information topic :smiley: great investigation @ysalex
3 results
Re: Silly Question to Old School 3d Guys
Reply by
leilei
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Aug 2011
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Probably because for the PSX then it was faster to rotate a mesh than to transform its vertices
Re: Maya 2018 focus issue.
Reply by
throttlekitty
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Jul 2017
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Technical Talk
Is this scene from an older version? You could try resetting transforms on the camera.
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