that transmographier modifier looks nice, Rob I coulda sworn bobo had a script to do this or something... just mirror your transformations along an axis and find a threshold of the position to find what points to modify on the other side... Anyway, thanks for the link that modifier looks pretty robust :D
Not that I know of. It's something I've always wanted, particularly so I could adjust diffuse, spec and gloss at the same time. You can try to repeat your transformation (shift-ctrl-t, I believe?) but I've found that to be a bit unreliable in Photoshop. Might work for this purpose, however.
I'm thinking that for the next step I'll be transforming the scene into a mech repair shop with some robotic arms and stuff. Hopefully with that I can make the scene really come to life and tell a story. If anyone has any comments or a better idea on how to improve it please feel free to comment.
Make sure the curve direction is correct and also make sure that twist is set to zero in the extrude history. I just tested with a plane and a curve and it worked fine for me, so it must be something wrong with your curve or geometry. You can try deleting history/transformations and rebuilding the curve.
Have you tried: center to bounding box & Pivot to bounding box? Have you tried Zero all under Transform? Have you tried making a new empty mesh object, placing it where you want the pivot, then copy paste the new polygons into that empty mesh object?
I agree with Snader, the bottom two look more like mechs/transformers while the top two look more like weird alien creatures. I do like the direction you're heading in with 1 and 2 with somewhat of an organic suit of armor idea but it could be pushed a little further
What does it look like in your 3D modeling software? I haven't worked with Rubick before but I assume he has a chain of bones which you would skin the cloak to. Are they skinned and weighted to it properly? Also be sure to freeze transforms and delete history before any skinning
I didn't hear of such a program. I don't know if webgl supports skin transformations but that would be a great extension to p3d for instance. That would be something to ask them for. Now i think your best bet is to cook up something in Unity, but it would require the final viewer to install their plugin.
MTM 8 Sweeper: [March, 2013] I got inspired by MTM 8 of Black Mesa (Half-life remake mod). I transform it into sweeper for Mars mine (blue is opposite of red sky color). The robot has 20 250 triangles and 1024x1024 textures. Pictures are taken in Marmoset.
If you're using axis constraints, you should be grabbing the gizmo's axial arrows (or the right-angle square created by two axes) rather than the center circle. Grabbing the little circle is equivalent to moving your selection through all three axes at once, which is essentially an unconstrained transformation.