My biggest concern with EA is their lack of focus on product line. They do so many games but none of them that well. They should seriously consider stream-lining and focus on fewer higher quality titles. They have exceptions, obviously, but for the most part it's true.
When watching youtube videos or live streaming of people using 3D packages. I sometimes find myself press Alt and trying to click drag to navigate around the model.... I also press the imaginary CTRL-Z a lot in real life.
Thank you for the comments :) As far as my stream goes I tend to post a link on the old Facebooks when I'm about to load up my livestream channel. If you're interested feel free to shoot me a PM and networking can begin!
It would be really amazing if you will stream \ or just get to youtube the whole process making that kind of model in 3ds max , in particular about that jiggle and cloth aspects and making \ exporting animations too... really great work, hope of your future works!
Assuming the thread is about working on main stream AAA type games- People either have the skill set to be valuable to the company or they don't. I think going into with the idea that you can be semi competent but only charge $15-$20 an hour is flawed.
Just throwing this out there... If you ignore all standards of brevity and organization, it is pretty easy to spend a couple weeks writing some amazing stream of consciousness tech docs that only an expert at least as knowledgeable as yourself could ever hope to use effectively.
You could use something like live stream as well. It'll record video and audio and I've recorded hour long animation lectures with good frame rates and no real issues. Main drawback would be resolution but it may work for your needs.
Here's a video of a stream from Bobo the Seal who worked on Darksiders 2, working on a weapon. http://www.livestream.com/vigilnights/video?clipId=pla_69d386b0-0c57-444a-a1e5-4c820a55e9d2 So pretty much a perfect and complete breakdown of how they made their weapons.
its also 3D, with topography and on some major cities in the US, the buildings are modelled. Search for Nelson British columbia. And wait for it to finish streaming to see how detailed the maps really are. (BTW I love Neslon, one of my favourate places in canada)
While we are on the topic: The game Vietcong had these nice animated textures of small water streams that seem to have been rendered from a fluid simulation of some sort. Anyone got an idea how one could do this (in a nicely looping way)?