Hard work is the most important thing, period, as far as I'm concerned. Of course, an incredibly close companion at number 2 is working smart and having a plan for getting better. You don't get better without working hard, but I've seen people work themselves into the ground without actually going out of their way to…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
Resolved my MRQ issues, had a sublevel with some alternate lighting experiments that was being set to visible when starting the render :neutral: working on grading now, mucking around with some frames maybe. Also did a small experiment, just attaching a media capture to a rect light. Works surprisingly well, so that might…
What was your reference? Because you're off to a good start, but it just looks a bit unappetizing at a first glance (soft, smushy and somewhat shiny), but I might simply be expecting a different kind of bread. The softness might be due to the mesh bulging out between the cuts and the cuts sloping down too gently in some…
Hey Gooner, Our lives might not be so different than you may think. I have a 15 month old daughter that's a little hurricane. On average i would get home at 7'ish, have dinner with the family, play for a while with my daughter(Elin) and hang out with my wife. On average, i would start work on the challenge around 9-10 PM…
Okay I am back with some quick screenshots @Bertmac Yes definitly, but I only purchased Substance Painter when it was on sale and did not grab the substance designer sadly which is way to expensive for me right now and I am looking for alternatives and a photoshop workflow maybe. I was also thinking about just using the…
Had some time to retopo and project everything into a single mesh. Starting from the bottom (feet), started working on polish and fine detailing pass... I have made some progression on the upper body too (particularly torso/abdomen area) and hope to post soon when I think it's progressed enough from earlier post.
Hi, Currently looking to start work immediately. https://www.artstation.com/markvano Can provide AAA level assets for gamedev and can work with environments too, lots of experience with ue Address the brochure for a list of services:
I'm looking for a freelance 3D environment modeller and texture artist to help me build stylized environments for an upcoming animated episode on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For.…
Is there really a large niche for AI materials? 1. Smart materials are king, and honestly the smaller and more selective your library, the better 2. You already have a infinite supply on (scanned) textures essentially, although some things might be rare The one use I can see is a full texturing pass on an asset, but then…