I like how the engi is riding his sentry like a bucking bronco. I also agree with the comment on his hand raising more slowly and dropping faster: perhaps, if time is an issue, you take a greater percentage raising his hand, and a smaller percentage dropping it? Some future suggestions: If I understand correctly, the…
Happy Independence Day - for yesterday. Today is Tynwald Day - kinda our Manx equivalent, although it's not tied into independence as such. It's more a celebration of Tynwald - the oldest continuous parliament in the world. I had to shoot the whole thing on video for our site:…
Days End is a student project done during the 3D Animation & VFX program at the Vancouver Film School. I specialize in 3D Modeling, Texturing and Lighting, and I wanted to showcase these skills with my project. For the complete project- https://www.artstation.com/artwork/Gq0L4
Today is my last day on this great company , 4 years working on a game....not released yet, I hope to put the images soon . This Monday I enter in Pyro Studios (the commandos guys), in a game of next-gen.
I posted this a while back already but I forgot to post it in this progress thread. Small project that took a few days. It's the F-Ray from Futurama from S2E04.
Average Salary is $70k you say? Lets break that down into freelance terms: 70k will get you ($32.41/hour): 52 Weeks of work a year - 15 days vacation - 5 days off at Christmas - 3 sick days - 2 personal days - 5 Statutory holidays So what you're REALLY getting is: 70k for 46 Weeks of work per year ($38.04/h). (I did not…
Is that a mental ray render? Or just a super-awesome game engine setup? It's getting hard to tell these days with reflection maps and physics-based material systems and what have you.
Hi! I see here is already a few masks, so I`ll add one more :) It will be based on the design motives from the Mexican Day of the Dead. It is dedicated for Ana. Here are my references and one rendered piece.