He is looking nice so far, my only complain is about his clothes. The folds looks to random, looks like clay. Try to get some extra reference and give them a more "fluid" look if that makes sense. :)
This is looking nice dude. I'm looking forward to seeing how it all looks with the normals etc applied ^_^ One thing I noticed though. I don't know if it's just me, but the sign above the main door looks stretched.
Hi all, I'm a concept artist using Blender (used Max back in 2015) to supplement my concepts. However, with this latest project, I wanted to push my skills with 3D and get into texturing and using normal maps. I'm honestly looking for harsh critiques and advice to push my skills even further with whatever future projects I…
Hullo guys, I gave my website an overhaul and am looking for some feedback: http://www.ziggyshea.com/ I'm currently looking for my first work in the industry, so any feedback will be helpful, whether it's related to my website itself, or my work. (Though keep in mind the current demoreel is more of a placeholder. My new…
Hello, I am looking to hire a modeller and an animator to help me improve upon the model I currently have of a hockey player. I use this model to sell custom hockey jerseys through my business www.jersied.com. The current model I have is the following: model I'm looking to elevate the quality of the model to closer to the…
its all in how you set up the cage, check this pic.. on the first one you notcie the default wavy crap that happens when you just push the cage out... now check the second one, it looks pretty nice.. all you have to do is line up the cage loops exactly to the loops on your model. look at the last pic.. the cage has been…
Oh woops. Wrong polycount... the entire thing is 957 (still over), the 1084 is both figures on screen. But yeah... I figured the hands would have to go and he'd need fists. Can try and experiment with the alpha stuff on the sword... alpha channels generally look poor when the texture is so low res. Might work at the small…
I'm looking for an artist to license or create a 3d model to be used in a unity plugin in for example scenes that show off the capabilities of the plugin. The actual model does not really matter - it could be a squirl or giant robot or dragon as long as it looks good. It can be fairly high polycount (50-100k-ish) textured…
Fall of Saigon is a Vietnam War modification for the Half-Life 2: source engine. The modification will be based in the realism of the Vietnam War, trying to portray things, events, and places as they actually were. The gameplay will also reflect as much of the realistic feeling as the development team is able to portray.…
Where can I find good tips on rendering for showcase? You model and texture an object and you want it to look its best for the portifolio or to deliver to a client, so, where to start? I ask because I see people that can make a simple sphere look amazing when rendered.. the guy create a sphere and make a metal or aluminum…