Thanks guys. I'm glad you like it so far. @Disting: Yeah I agree that the panels on the left support element are some kind of repetitive and follow no constructional logic other than breaking up the surface. I'm also not absolutely happy with them as well but they don't bother me that much to go back to change the highpoly…
some updates I dont know if you guys noticed but in max2010 some minor UV changes have been made it is basicly just the UV editor floater which now offers: stitching in/out, aligning horizontal or vertical (each a button unlike my tech), and better + - 90° rotation (easier for me to read). There is also a propper loop…
It's just going to be daytime so that's a good idea with the highlights! I've spent the last hour and a bit eating fast food and trying to figure out how the hell to paint metal on my doorhinge It looks like freaking horse shit so far, so tips would be fantastic Help me polycount community, you're my only hope :(
I'm rocking Cintiq 20WSX (widescreen 1680x1050). Bought at the end of 2009 from Apple store (last one). Works good. At first I was scared that it will brake, since rumors back than were that this was one of the reasons why Wacom pulled the plug on this model so fast. But t works. But yeah, colors are better on my IPS main…
I like this wall the best, it's still a little too monotone for my tastes. All the advice is good but indie dev means making art as fast as possible; I don't think the Polycount always gets that. Maybe focus on creating a very high quality library of sci-fi greebles that can be kitbashed together to make new assets.
Excitement and motivation do no finish projects. Determination does. (Basically) no one in 3d has a mentor. Experimenting and trying to find solutions often kills projects. Instead steamroll towards the finish, ignoring problems that don't matter, and making something. Go fast and commit. But still plan enough that you…
I bought a HP deskjet 860 for $70 at Target 2 years ago and its lasted longer than my Canon i550 I bought a year before that which was $150. HP colors are vibrant and it prints very fast, I was pleasantly surprised when I first bought it, thought it was going to die after 30 days.
Until zBrush goes 64bit (v5) it's locked into only using 4gb of ram. That's 4gb of ram dedicated to zBrush so you want more than 4gb of ram in your system, you want 4gb of free ram above what your system uses at its highest usage point when zbrush is running. That 4gb barrier is annoying and very limiting but there are…
Hello, I did it! :poly142: I'd like to share with you how I improved the export process from 3ds max to cryEngine. Also, with this trick you can improve many other...manual, time consuming things. The problem was that we had to export our models like 500 times per day, just to check how it looks inside the engine. To do it…
Thanks again! I have been using git with LFS to backup my unreal project. But I have never done versioning for art files like maya scenes and so on. So far, no disasters but I do feel like I ought to back up the maya files, especially those containing animations and rigs. Because these represent a lot of work and are the…