Hello. I started to burn mesh maps in substance painter and noticed that the edges on the low poly model did not look right. What could it be caused by? Did I do something wrong with the model itself or is it a matter of bake?
Wow.. I really appreciate all the replies and advice. Apologies for a late reply I've been working my day job and slowly making my way through the content that's been posted here. @littleclaude I gave the Frank Victoria video you linked a watch. Some good advice through that video and i'll be sure to check out his daily…
Hi all, Its been a while (way too long) but im going to try keep this thread alive its hanging by a thread I know, anyhow ive made a touch of progress on this guy a shame ive had to approach other tasks so not as much progress as id like but progress nonetheless. Ive included screens of the latex gloves i was working on, a…
And getting quite nice results I see. :poly121: He meant these 2. They are used to capture their surroundings onto a cubemap that is used in reflections. (place them in your scene for more correct reflections) There is UE content example for reflections, you might want to check that one out. Whatever you want to make 1st.…
Thank you for the feedback axxic3. Been a while since I updated my sketch book since I Was super super busy at school... Than again.. that's not an excuse. I'll try to keep it updated from now on... Or at least do better at updating it. :) I want to post some progress of a character I'm working on for a specialization…
perhaps for a real portfolio better use a gallery alike approach- right now typical blog wich is nice to show progress and progress stages. But it doesn´t work imo. so well with browsing all your portfolio works you want to provide. Wordpress offers xtra functionality through plugins,- some popular of them are so gallery…
looks like this is progressing niceley. I would reccomend a highpoly for the normal map generation for most objects, you can even just model to the existing texture to get the details to pop in the normal. get some wall textures on there and itll really help make it feel like a big jump in progress. that crate looks a…
Well I don't have an example right now, the guy in the office next to me at work was the one having the problem, although I've had a simliar problem myself in the past. As far as he knows it was doing a scanline render, but there was a thing that was happening before the render began... a popup window showed up with a…
Update #2- UV Mapping Formula One Car and Texturing in Substance Painter (Work in Progress) Hello viewers, I have not posted in two weeks because I have been taking a week rest so that I am pacing myself and not burning out. I had to sort out roughly six hundred screenshots on my phone, containing a lot of advice on my…