Sazh is really likeable, the whole thing with him and his son and if hes going to do Van is great (yeah ok, in my head...). Anyway, that boss I was stuck on... Its amazing how if you dont understand something you WILL fail. I suddenly got the hang of different roles and using them in battle and the boss went down in just a…
like many hard surface textures, the biggest problem right now is that you don't have any basic materials down, making the whole thing look like the same exact gray. study reference obsessively and plot the materials down using only flat colors on all your texture maps before adding any wear. so, take a step back and make…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
I have been going back and playing a few games that I never finished and realized why I never finished some of them. Although good at first some things just start bothering me pretty quickly. For example, Deus Ex: HR, and its portable version that was redone for steam release, the fall. First i got myself worked up again,…
Wow, eesh. Relax guys! After seeing some NORMAL video presentations of Wii games in aciton, I'm diggin' it a lot more. Small movements are still translated properly. I like that. There's still only a very few titles that have me interested though. Mario, Zelda and Pilotwings are still all that have me interested right now.…
translateMatrix = transMatrix subMove * ((eulerAngles subRotate.x subRotate.y subRotate.z) as matrix3) * scaleMatrix subScale This line builds the target transformation matrix from the input parameters. I do it all in one line to minimize code, and maximize confusion. :) A transfrom matrix is built from these components:…
Project Title: syn·apse Description: syn•apse is a science fiction adventure RPG set in an immersive world that spurs the imagination, while remaining logical and plausible, by incorporating several technologies and socio-economic theories that are currently in development and which may become reality in the…
to clear it up, i'm asking whether or not this model has proper deformation edgeloops in the right places (shoulder and crotch in this case) not a really on a sculptural level (being it doesnt have anything partway down the forearm of tibia). what you're seeing is my humanoid animation topology base, i'm working it out…
As a huge fan of the previous ones, I tried to ignore all the negative press and the bad reviews... We all know that most reviews are full of shit anyway. But oh man... I haven't had this much trouble getting into a game in a very long time. Not only is it ugly as sin, but its also nothing like the old Thief games?…
Eh. I bash the walking dead (to use your example) when it has bad writing or obvious blunders (like the van falling) because I like good writing and well thought out plots — it's not that I'm frustrated at TWD or anything else, or have some weird insecurity where I have to drag others down to make myself feel better (if…