You just need to remove the embedded stuff from the url. http://www.youtube.com/watch?v=yXgO9a1cmAw [ame=" https://www.youtube.com/watch?v=yXgO9a1cmAw"]Monster Hunter Online - CGI Trailer - YouTube[/ame]
I recently got an idea for a fps project I'd like to do one day form these very forums: MEATSHOOTER shoot monsters to keep your murder-meter full to stay alive and finish the level
still wishing I had this ability occasionally, anyone got any ideas? Biggest problem is when I add a new bone to a monster it breaks the prefab and I have to regenerate it and lose the ragdoll setup.
Soooooo AWESOME! Thanks a lot. This game was a great artistic inspiration for me this year. Worth every pixel and poly for my eyes to feast on! "Skiffy the Junkyard monster prances around in the fields with pure poly glee!"
danr: For lobsters, then you just want to hang around the Maine coast and look for little mom & pop places the little alien monsters. CheapAlert: I miss trees (Texas has trees only as an afterthought).
tnx I think i'm going to make a bigger work with all of the doodles i made on the train over the year (1000th of that kinda cartoony creatures) ^^ here's an update on the dragon VS monster thingie scene
ringworld story was great halo just borrowed the idea of the ring and filled it with monsters. I don't really see how it would make a great film unless they took some more ideas from the book.
I liked Doom way better than other game/movie conversions. At least it had the feeling of the game to a degree. But I agree with the comments on monsters. BTW the Universal Pictures fragment in the beginning was cool lol
My main critique ... "Holy Dr. Who SFX, Batman.!" Instead of a definite feeling of flesh and metal coarsely melded, the Strogg come off (to me) like actors in latex foam rubber monster suits.
Woh, stop the press. TEN days? Texturing should take a few days, 2-3 minimum. So at most you have 6-7 days for the high poly??? yeeeeeeeeeesh You guys are MONSTERS