work on the ears and back of the head to get it roughly at the same level of detail as the face. Study the skull; the ear hole is an important landmark for judging proportions. Flesh and fat hangs off of bone through gravity. Carve out mouth and eye cavities, and make separate meshes for eyes, teeth, tongue. Don't sculpt…
IDK how to export hard edges from maya into smoothing groups in max. Maybe google can help there. But for this specific model, in your last pic, hit autosmooth in the red circle by a low angle number like 5.
Hmm... Yea, idd... So weird. Tho, it doesn't happen on my end, but you are already the 2nd person who told me about that error. Could you please check again and tell me if it works? Thanks.
Looking for some help with retopology, texturing and rigging of a Venge set cuz idk what the hell I'm doing. Let me know if you are interested! Update: Got poly painting done in case this helps with decision making!
I've been going over the survival guide pdf that this came with.. and its pretty funny...and some things i knew.. and learned a new knot i guess. Can't wait to this a spin later. The ost is pretty good as well :)
does everything need to be that soft everything looks very round and smooth idk i am also quite new but it looks like its lacking hard edges it looks like every thing has been smoothed
@beanster, Hi and thanks for the feedback! Sorry I should have mentioned that I'm planning to make those head spikes to fold down, so this armor will have two states battle and idle mode, have a great day.
To those of you suggesting changes to the vert group system, I actually wrote a proposal for this a while ago. I'd love some feedback on it, and I'd be totally interested in incorporating your thoughts. http://dim.blenderge.com/Documents/componentGroupProposal_v3.pdf
http://www.marmoset.co/toolbag/learn/materials This tutorial should explain how to block in colour values in dif spec and gloss to get a base material definition! It even features leather and should work in Xoliul and many other shaders.
Got it down to 997 words, thankfully. Edits and excessive word removal improved the pacing, however, I do wish I had more words to spare to develop more empathy for Diana. The final draft is attached as a pdf :)