Just messin around with hardware tessellation from udk march. its really awesome. unfortunately all of those zbrush textures i did arent going to be used for the project i was working on.. as we basically scrapped 80% of the art & programming combined due to lack of effort from some people. and that entire level ive got up…
Pricing released on the collectors edition: 99 bucks, comes with a picture of Bobby Kotick smiling (unsigned) I KID! Seriously though, the pricing only bothers me because they have 2 more games lined up, so a price hike on collector editions (used to be 80) combined with drawing out a game from the get go to 3 installments…
any chance to bake a base light? for example like on a scene I prepared in maya? or a simple ambient 80%+ light that is above 20%?? it sometimes helps a lot when you mix it a bit with diffuse color. On the other hand: any chance to setup maya/modo renderer that bakes would match the xNormal bakes? from what i tried those…
Thanks guys for the input. SupRore - Ill try to fix that kneepad...and yeah these shapes are just blocked out....tryin to get some polys to push for when I get it into z-brush PeterK - shoulder gear is alot older than '03. I thought you were gonna bust out some old 80's cartoon...like Centurions or something. Now thats…
A good thing to keep in mind when creating realistic textures is to have about 80-90% low frequency details, and 10-20% high frequency details. If you look at games like Half-Life, they did a great job of this. Your high poly model is ace! You're probably sick of this model by now, but I think it would be worth it to give…
I read somewhere that the downloadable content will include songs from the first guitar hero, since I don't have it, I may pick GH2, even if I have to pay to play the cool songs :'( there's also apparently guitar Hero 80' coming on PS2, hope they will put some of the songs on xboxlive for x360 users to download (of course…
Ever since first seeing this as a child in the 80s I was blown away by an AT-AT walker. It's a simple design yet somehow has become iconic not just in Hollywood but in cinema and film as a whole. I tried recreating this for cities skylines back in my early days of modelling, and now here, I am attempting it again 8 years…
Hi all, recently finished this small environment of a psychiatric hospital, the actual place is called "Manicomio di Racconigi" in Italy, built in 1871 to treat the mentally ill and is no longer in use since the 80s, and is just one of those places you can't stop looking at. I always loved these old and rusty places where…
Braveheart is one of my favorite movies ever so I decided to try and make William Wallace into a game ready character. 80 hours into it we're pretty much done with the head and hair. Starting next week we're gonna work on the body. The whole process was streamed on my Twitch: https://www.twitch.tv/nimlot26 Don't forget…
So I took the advice of others and started with something easier to help me learn texture mapping. The result was this 1024 x 512 texture and 80 polygons crate. Here is the finished texture. Earlier, I did a much worse paint job which I immediately scrapped (ewwww). I followed the tutorials found in the polycount wiki to…