You needed to disable "wrap" on the Projection node AND move the 3D-placement node(move in viewport) to intersect your model where you want the texture projection to show. Enjoy
I'm pretty sure half of the time on your character, is going to spent trying to get that long dragon tattoo to wrap properly around your characters arm, seams and all.
Hi Spiffy. I would suggest removing those large creases in the center of each puffy patch. Try keep it taut, at the moment it looks a bit shrink wrapped or loose.
Really nice! If you dont mind i would love see the wireframe, im really in to making environments and trying to wrap my head around some of the modelling aspects
That error occurs when you have UV coordinates that touch or extend beyond the 0:1 space. When that happens, zbrush sort of wraps them over to the the other side.
progress update Still not sure how I'm gonna approach the scarf/head wrap, can't find good references for how they should look. Critiques/Comments are very welcome!
It all depends on what program you are using. Maya has deformation tools, and the make live ability that would let you wrap a mesh over top another mesh.