New update from today's work : Still a lot of pieces to clean up, and add details. Then I'll have to start doing the hair with planes for realtime... I have no idea how I'll do it :/
:D Realtime RT would be soo damn cool. Intel did some awesome stuff with enemy terriory a while back. [ame] http://www.youtube.com/watch?v=mtHDSG2wNho&feature=player_embedded[/ame]
Thanks for the crits guys! Ive updated the page and changed the BG of the pics to grey on the realtime renders. Also fixed the screws on the pistol. Let me know if you find anything else that is bugging you.
Thank's for reply MoP In this way you confirm are sufficient viewport screen grab for the definitive presentation in the Dominace War III contest? Can i edit it in photoshop, or only realtime view? Thank's Disc
thanks for the info. mainly i just want to learn about the method of creating cubemap. and where to apply the technique. just one more question - does reflection cubemap only work with realtime shaders?
Well there probably arent any responses because you didnt give many technical details like what software are you using? Is this realtime or rendered? It wouuld also help to show your scene.
Thats cool. Didn't know that realtime engines would emit light from emissive textures. Unreal ShaderFX casts light from emissive dynamically? Or just when baking lighting on static objects?
If its not for realtime why are you using only 2k maps? Could you show some images what you are doing. To get pore detail in displacement you need a lot of texture resolution.
Death Strending Fanart (UE4 realtime model) https://www.artstation.com/artwork/mDDOOY - Artstation https://www.linkedin.com/in/anatolii-kolosiuk-a4168886/ - LinkedIn Model based on Maxim Verehin Death Stranding reimagination https://www.artstation.com/artwork/zAxWX6
Alright, hair for the character is done. For now gonna spend extra time to improve my skills with realtime hair, then going back to this character. Turntable can be found here. https://www.artstation.com/artwork/oAA3BL