Just to keep all that info and opinion up to date for new users, here's my 5cents: 2021 and we have Substance Painter 2021. Still not able to combine all the maps to one. If you have multiple meshes setup you will end with "number of meshes * number of baked maps". So you have a simple knife model with "handle" and…
Depends on how many layers you're using. A 4K texture (meaning 4096 * 4096 pixels using 32bit color and 4 channels) uses 64MB of VRAM. So assuming there was absolutely nothing else using VRAM, you could have up to 160 layers at 4K resolution in memory before going over 10GB. In reality though you'll obviously never have…
Some refinements! 99% of the way there I think. Instead of 'floating' plating patterns on a solid background, I've given the impression of plates fitting together to form the weapon. I came up with a few names and numbers. '058' - reference to one of my favourite sci-fi shows in the mid 90s: 'the 58th' from Space above and…
max9 wow... I dunno. But you could copy this maxscript into maxscript editor, then highlight and drag it into the toolbar to create a button that turns it on and off, it will tell you in the lower left if its on or off. Feel free to adjust the orange numbers to your liking.if autosave.Enable != true then ( autosave.Enable…
You seem to have an idea of what you want to accomplish but I don't really see a fixed goal. This makes it hard to give advice. Hair can for instance be fixed in a number of ways. None of which are better than the other, they are just different approaches. So I would have to join @Michael Knubben in this one. Start you own…
Issues with viewport clipping etc are related to relative scale. I. If your object is 0.000001 or 1000000 system units across you'll have trouble. Display units fall down a bit when you need to use small numbers (Eg 0.0001) because the default setting is to show only a few decimal places(this can be increased but you still…
Yeah yeah my skin is 1 bones influences by vertex, and the scene is ready to be exported without rig as I always do for other engines... Bones count is also very low, something about 15-20 I do not even remember. I got a copy of the Phyrestation supposed to work on windows XP SP3 only (I am on W7-64...)... and imported the…
Hey everyone, here's the new render: * I've adjusted the color of the wood to a more brown tone * The entrance way glass now goes all the way to the top * Windows are a bit darker * New bricks which have much better definition * Scaled down the house number * Scaled down the letterbox. It's still not looking quite right to…
Took given advice, adjusted the F Stop to 7 in the first image. The second image is me going back and re-doing the tutorial to make sure I had all the same settings. Both images however, before and after adjusting the f number are about the same. Now it seems the problem is I'm way too bright. What I don't get is that the…
I agree with you Earth Quake. Whenever I work on something I prefer target res as well. Anyway I think that people (and myself included) use x2 or x4 instead of x4 and x16, because most of the time we say a 1024, 2048 or 512 texture. Therefore people only take that number in account and multiply only that. So a 1024(*1024)…