on the flat puddles thing, it may be quicker/easier, to have a plane slightly below your sculpting plane that's never touched, this would represent your water layer. you sculpt your ground plane down below the water layer, and export both together as your high poly. that way when it bakes down your water layer will be…
Yeah, you did a great job :) that's interesting that you didn't use emissive...when I tried just albedo, it didn't really look like a "flat color" type material - because I softened the edges on the object to save a bit of memory on the vert count. Is there something specific you did with the lighting in order to get that…
Oh it's lovely. The walls and roof feel a bit flat though. There's a lot of detail in other places, vines and grass and etc. But walls and roof just look very flat. Rounded brick edges like @Kaine123 mentioned would help. Maybe some bricks and roof shingles sticking out, you could look into tessellation or parallax…
This is looking pretty good so far...something about the belly and belly button bothers me. I think it's too accentuated and flat and should be more round and subtle IMO. Given her proportions and style, I would expect her belly to be a tad rounder whereas right now it feels pretty flat and tone. Just my 10 cents!
you assume correct @zachagreg , and to keep things light I am just blending a flat color and a sometimes a flat normal, no other "material". here is the wire frame and the height texture for the yellow guy on some cases where I want more detail on a specific area I add extra cuts there to hold the vertex color better, it…
Good job. Only thing I notice is the torso looks too flat. The arms are missing muscle mass: tricept and forearm muscle. The legs look large and they are a bit splayed out under the knees. The backside looks too wide. The muzzle seems flat. Its usually a good idea to show a bit of a turn aound shot with at least 4 views.…
When using XNormal to bake down to a flat plane; what is the best distance to keep the flat plane from the hi-poly geo. On top? Mid level? Or, below? (for a sculpted brick wall) Edit: I don't really notice any difference unless it's extremely far from the hi-poly geo. Does it really matter? I'm not sure how it's…
I like the idea of making it as one piece. Even if I don't get parallax working I could make the Normal Map only affect the reflections and specular and model the cornea area kind of flat. That way I would get the illusions of a spherical cornea when viewed in front angles but still have the Diffuse appear flat... I…
Its still rather boring looking, you could place that thing on a flat plane and it would match the surface perfectly. I think you have way to many 90degree angles and flat planes, try to blend in some more organic forms to make it look more interesting, some curved surfaces would go along way in making this look…
I just tried it on my machine and it worked. The script expects faces to be selected or it spits out an error. Are you sure you're not indenting it? #==========================================================================# round - Copywrite 7/7/2013# Author: Paul Lohman# free to use and modify for personal or…