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Re: Physically based rendering in games
Reply by
EarthQuake
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Aug 2013
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Technical Talk
I've pulled some comments out of the UE4 thread and merged them with this PBR thread.
Re: dark blue island edge - uv layout question
Reply by
CreativeSheep
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Jan 2017
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Technical Talk
There is no how. You can't merge edges in UV Layout with have the dark blue border.
2 results
Re: portfolio v2.0 crits please
Reply by
Felixenfeu
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Aug 2014
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3D Art Showcase & Critiques
Way better ! Same as Optinium. Could merge these pages all together (Contact, about)
2 results
Re: How to start being a technical artist
Reply by
Eric Chadwick
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Jun 2014
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Career & Education
Looks like the OP is merely writing a thesis paper on TA, not looking to become one.
Re: UE4 shading problem (SOLVED)
Reply by
HashBrownHamish
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Nov 2017
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Unreal Engine
Hey thanks for the answer Specular is disconnected now and srgb is disabled in my merge map
2 results
Re: Zbrush Scene Manager
Reply by
kanga
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May 2016
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Technical Talk
Wow! Thanks for the headsup! Is that subtool merging non destructive? Dang I want this one.
Re: Animations for games - Idle, Walk, Run, Attack
Reply by
Ho4uK
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Nov 2016
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Animation Showcase & Critiques
Chech out the finel render (above ^) (Ninja edit by Slipsius - Merged 2 threads)
Re: [SD] Grouped Outputs Connecting Wrong
Reply by
Bartalon
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May 2016
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Adobe Substance
That was it! I thought it was checking the label / group rather than usage / group. Thanks Jerc!
Re: Speed Model Thread TIMELESS AND DATELESS FOR UNTIL THE END OF TIME
Reply by
gilesruscoe
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Jul 2011
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Stickies
sculpted for like 20mins then messed about in PS merging different mats together :p
4 results
Re: Looking for that one engine/game...
Reply by
sonic
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May 2005
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General Discussion
Thanks guys I am still blown away at how they made it a mere 97kb!
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