What do you guys think? Any big mess ups in regards to anatomy or something? Its still work in progress, especially the hair, but I could use some feedback. Thx! Sketchfab link: https://sketchfab.com/models/f2dfb94ff85c4083b8e1e48a917428a5
Thanks everyone, im still reviewing emails for future work but this job is filled. There's so much excellent talent here :) "Seeking zbrush artists for detailing preexisting models, workflow is basically you will get a low poly model with texture and uvs, detail in zbrush based on the color map thats already on the model.…
Been meaning to push my observation skills and hopefully hit this as best as I can. Here is my current progress so far. I reworked the face a whole bunch and I need to do another pass at the hair. Love to hear back any cc if you got it. thanks! I went through the Got series and gathered as many screens that I saw of…
Super mega ultimate lurker here. Started work on this in Sculptris. Things I know. Fingers and Feet and legs suck but are being worked on. Hows my overall anatomy and design though? Any direction or tips you guys give would be awesome.
Hi Polycount. =) Here is my new project a scuplt of a character from the artist Andrius Matijusius. https://www.artstation.com/matjoshMy goal is to create a game ready character .Critique and feedback are more than welcome. I will try to share workflow and updates as much as possible.
Hi! Yesterday i opened zbrush for the first time and started playing around with it, made a simple wooden cross using techniques i found on different forums. Would love some feedback! This was so fun to make and i cant wait to get better! :)
Hello polycounters ! here is my attempt to create Pierce Brosnan from movie "Goldeneye" i think it turned out pretty well (at least he's somewhat recognisable ) but far from ideal or maybe even good i'm not planning to paint this model or make it in real-time, but perhaps i'll make it one day. This one is from Zbrush And…