Today I created some decals for fallen leaves, these decals that can be used for road curbs, buildings or any other objects which could Leaves is, as the screenshots show the process of creating these decals First, I created a set of separate leaves Then I created a large group of leaves and dropped on the inclined plane…
Really good job ! i'm really waiting the straighten working on a full shell at once ! I also noticed that the "orient uv shell with selected edge function" is not working with a border edge of a uv shell ... Wich is really needed for video games ! I noticed a problem with the "Move uv shell button icon" we don't know when…
Cheers guys, it was semi-fun but I tell ya, the cylinder border extrusions got quite tedious after like the 50th one! jeremiah_bigley, this was the ref used; Good job I saved it because it's now disappeared from google images. Made a bit more progress on the scene, got a floor going and now looking to build some kind of…
The most notable thing I picked up is the white seam running around the shoulder and down the whole model. I think it's the texture map? Might want to make sure you paint a little bit outside of the UV shells so there's a few pixels of "bleeding" texture, that should make it so you avoid the seams you can get if you stick…
Thanks for the tutorial. Unfortunately the texture details are very repeated. To avoid this you need to heavily change the edges of each border stone, which is a lot of work like you say. Too much work because you have to touch almost every stone. IMHO it's better to use the texture space to store a large unique pattern,…
Tnx for your reply! The problem is where the two assets meet; there are weird shadowing on their border. But, maybe that's more a problem of AO and not light map... I did look at some lightmap uv tricks....i did set theg grid in maya and snapped uvs to it. Wel, I guess i need to go study more on lighting in udk, there's…
THe log throws a message saying you have polygons crossing over multiple UDIMs: [Scene 3D] Errors have been found while splitting meshes per UDIM tile: Mesh 'polySurface835' has a face spanning across multiple tiles (face tile 1, 1 with vertex at 1, 1.92958) That's why it can't split your UDIMs properly. Make sure you…
@ChrisFraser Hey thanks for the feedback man, I think I going to play around with the proportions a bit so it was helpful in the end! @bkosy https://gyazo.com/0950d8d6856032c69363323c97a6436f Go nuts XD @jaysonmtl I would recommend looking at how environment artist use them for a better explanation. Existential it a…
Hey brian just saw your message, overall i think its a cool design . I`m super biased towards more stylized stuff so my advice would be to push the silhouette a bit and make some of the shapes a bit more chunkier and give some of those plates thicker borders. did a quick overpaint to show you some stuff i would personally…
Why didn't Shell work? Here's another way to do it in Max: select all open borders>create shape from selection cap all borders clone the mesh and scale it smaller that the original(to the difference thickness you want) boolean the clone from the original apply shell mod to all the shapes you created earlier from the open…