Thanks for the kind words C.K Shepherd :) Did some small updates to the second effect. I'm going to start putting both of them in the same vid as this is the proper format that they wanted it be in for the contest. 1. updated the materials (made it a little bit more purple, added more blues) 2. updated some of the timing,…
First of all, I took a quick look through your portfolio and I love your work! There are manyways to sculpt hair/beards depending on the effect/style you want to achieve. You could check out fibermesh, zbrush's 'hair and fur' system. http://www.pixologic.com/zbrush/features/zbrush4r2b/fibermesh/ If you're planning on…
My work from 2012 here might also help elucidate some tinier texturing things I learned. http://polycount.com/discussion/113859/erasam-emberhart-obese-blood-elf-engineer-blizzard-student-art-contest-2012-charac
They`ve kept it pretty close to their chest so far. There's bee a couple of interviews though. It does look like they used geometry, but more for layout purposes. none of it made it into the final render.…
This is where I got to. Doesn't include the mechanical part because mine weren't that great in the end. However, progress is progress so I'm reasonably happy with. I may spend some more time to push it further. By the way, if you'd like to give me some feedback I made a thread to get some but nobody has commented yet...…
Sorry for the lack of posts recently, I have been working on this project and several of my other university units. One of those was a ZBrush lion sculpt, you can check it out here https://vimeo.com/113645955. Here's my latest anatomy progress. Any suggestions/improvements would be really appreciated. Thanks! Anatomy WIP:…
hmm, so if I wanted to have accurate, or more accurate textures or decals then scanning is the better option. What program is recommended for doing this, and how many pictures would be recommended for an average texture? I read somewhere that you need to basically make a grid then take photos of say 10 square meters but…