First of all,i think this is coming along nicely! imo the light- and camera-angle are spot on for this scene. i would tweak the position of the far most left building though. the roof is kinda in line with the building just right to it.i would position it so the that these 2 roofs would have a bit more silhouette. i would…
@PJPayne yeah the broken beams, I think it should be simple enough. The textures I am talking about are the roof, not sure if it is ceramic or painted. The walls could be sand stone or concreate, they also have faint lines that kind of look like bricks when zoomed in so maybe it could have a layer wearing away over the…
Modern houses do have certain parts in common. For example most builders will use pre-existing windows to create houses and floor plans will be designed around pre-built windows. here's an existing catalog of window sizes from a certain manufacturer:…
Hi Itholon, great work right there! It's nice to see someone recreating Far Cry 4 buildings, I really like this type of architecture. Regarding the texture, it looks very cool except the red roof. I don't know if it's too glossy or just heavily desaturated, but I think that roof should be more red and maybe a little…
Little bit of an update: Built out a lot of the floors/roof, haven't really touched anything else though, those consoles and stuff are still pretty basic. I tried to reduce the noise on he wall a little, but I feel it still needs some work. Haven't done as much as I'd hoped to, but hopefully I can get on to texturing…
Artush I think your blockout is looking nice! You seem to have the proportions and road shape down. I'm having similar issues with building size, relative to one another. I need to get some progress up. :P So far as your textures go, I think the stone would benefit from a little flattening on top. Right now it looks more…
You've called it a 'cartoon village' but it completely lacks any sort of artistic direction. It just looks like blockout textures still. Look at some games such as World of Warcraft for a more stylised look. I'm not saying copy that style, but look at how they define materials and surfaces. Putting a cel shader on the…
One more screenie... I have tried pretty much everything suggested here, but I still haven't got this right. After frustrating the heck out of me with smoothing groups and edit normals, I tried one more time to put everything on a single smoothing group - this is what it looks like. What surprises me, is the fact that one…
All of your asset textures need a final highlight/shadow pass. There is a great lack of detail highlight on the roof tiles and wood. The cream colored white walls need to be kicked down a few values as well, it's too contrasty against the wood and roof. For this to really be A+, your props should be as stlyzed as the…
Finished the HP of my Duesenberg. Got to complete the interior parts and afterwards some close up renderers & wires will follow. Also heading for the engine and of cos the game-mesh. Mental Ray reflection test of my final highpoly :D Smoothed 2 times the wires..reduced turbo-smooth iterations to 1 for better cognizability…