Your scene is really coming together. I would definitely agree with the rest on the lighting. It's a bit scattered at the moment and I think it's distracting from the composition a bit too much and I can't tell where the focal point is anymore. I think you could tackle this in a few ways. Try killing a few of the tiny…
just researching @ first but between daydreaming and the slow sublime view leaving earth 80 miles up... I found that I unexpectably started welling up with some pretty serious nerd tears of joy! I think because an actual manned Mars mission might actually happen in my lifetime. ( was 3 years old during the first Moon…
@Donato I had the same problem you did with the volumetric fog and bloom. The light shafts weren't visible enough for me, and turning up the settings only washed out the color and light. Right now I am working with fog/light sheets mixed with a slight amount of volumetric fog to get a more controllable effect. This Polygon…
that si pretty cool base u've got! The mesh modules are definitely great looking. My only concern were lighting colors. The blue-orange interior lighting looks beautiful but there is no lamps to explain this kind of colors. There is also a slight mismatch between exterior colors and light hitting the floor from windows.…
Hey Pablo, welcome :) ! Maybe next time also plot out a perspective grid to help? The super hard glow out of the light seems a bit too much. From my experiences, having that kind of light beam only happens if you have a cloudy / misty environment on which the light can bounce on the cloud particles. You can have a slight…
Hi all, I'm looking for work and thought it might be a good idea to post up my portfolio. Feedback is also welcome. I'm based in the UK and willing to relocate for the right job. Full portfolio: http://rob-blight.co.uk Samples: