Thanks! Yeah. Maya is so alien to me right now. I'm still getting used to navigating the viewport! Right now I'm in the process of setting up a custom drop down menu which I'm going to assign some mel script buttons inside of that take the selected and apply them to certain layers in my scene. Maya seems to have a lot of…
As I mentioned, it's an error in DDO currently. I haven't run into it with 2.0 yet, so Quixel has fixed it - at least, that's what it looks like so far! :) A temporary workaround for now: Create a new project with the same input maps (just to speed this process up) and duplicate that Normal Scaler layer into the top of…
After some testing, the alternate method using layer blending works* sort of.... there are still seams, but you have to be extremeley close up to see them. I had to set the layer amount to -0.45 which sounds like an oddball number, but it was what looked best visually. Still though, the first method is much cleaner.
Yeah, I meant what myclay have posted . Not sure what's the problem with alpha although. if you set zero for rgb the layer still inputs to alpha while being black and input nothing to RGB if set to Add blending. Export is just tga . If the document has been checked in as "transparent" initially the tga will be exported…
Hey man, I was going to do this last night but I've been swamped with work so I didn't have energy but I wanted to show you this really basic way of doing this. First off, your value pass looks great. One of the catch with using the color layer is that it does weird shit with saturation and it is only the correct…
I've got a couple of techniques that I don't think have been covered yet that might be helpful to the newbies. My workflow for tiling textures is: *For bricks, or similarly pattern based materials, crop the texture so that the vertical edges of the texture run through the centre and between bricks. *Drag down a bunch of…
what's the sphere technique? anyway for a project like this i'd recommend to look beyond the usual poly hair techniques and rather to have a look at polyshells they way they were used on the fur on shadow of the colossus. (www.ninjadodo.net/temp/making_of_sotc.pdf) it would require creating the textures from tiny tiling…
I have a few layers in my max scene and I am working on one if the layers and hide the rest. When I go to create a new object it says object cannot be created on hidden layer . How can I get it to create on the layer that isn't hidden?
No. You don't set the top layer to Multiply. You set it to Saturation. Then when you turn the layer on, everything under will be B/W. You keep painting in your color layer with the color you are making highlights. That is what i do anyways. It helps me get good contrast while i am working, and you can see right away if…