Well took today to make a high poly of the crate, made the hard surface details in fusion 360 and the cloth using CLO! I'll explain my workflow with pictures. So this is the model in Fusion360, i made a rough cage of the shape of the cloth, to use it as a guide in CLO. The clo files, i mostly just made basic shapes to…
Do you mean Gory Head Stump 2006: The Pagent of the Slunks from Crime Slunk Scene or Slaughter Zone: Gorey Head Stump from Bucketheadland? :P (Obviously 2006 because that song is the best and also the spelling) Will definitely check out deli creeps. Also listening to a fair bit of Devin Townsend: [ame="…
So I think the main issue that it would cause it to update every other render is because of scope. You have the script in global scope. The variable be is used in the function, but defined after it. There were a few other issues. I chopped it up and came up with this, it outputs an updated bitmap to disk every time: ( bp =…
I've been doing some freelance jobs in the past for clients I knew a bit. With project-terms clearly defined from the very start. Like price and time scale, poly and texture budgets, visual style/concepts etc. They gave me sample textures and reference 3d models so I could adjust my work to it. There was little room for…
It's getting there. Below are two images with notes on more specific things that catch my eye using Megan Fox as reference: Sorry about my bad handwriting! Here are some things you might want to consider: - I think the eyebrows can be lower to avoid the surprised look. - The forehead is too wide in front. The forehead is…
That's kind of the problem though isn't it? How does an animator animate unpredictable motions that are out of their control? The things like secondary motion on the ears are hard to do when you have 3 animations blending together. How do you animate a scabbard reacting to being hit by 2 forces at once when they don't know…
Thanks everyone!!! Really appreciate all the feedback! :D @SteVAI - As far as how many hours it took?? ... Well most of them. haha... really tho, I had a week off for vacation in late Nov. Besides that, I've been working on both of these pieces almost every single night after work, and lots of mornings before work...…
I can see their point. But the question is - just how do you define a violent game? Would a standard FPS be considered violent? How about a WW2 Era Flight Simulator (it has explosions)? Would Bomberman be considered too violent for kids? What about Space Invaders? I can only think of a few games that don't involve…
Pretty cool stuff, I like your ideas. Here's some technical stuff I noticed that you should pay more attention to next time you're drawing: 1st image - the perspective seems a little off across the whole image, slightly bendy. there's no obvious light source, the shadows are all very blurry and unrefined, with no real…