if you search for polycount only then you will find it in the steam community. p o l y c o u n t or p o l y c o u n t ([PC]) will give no hits that will help you. :P
Totally agree. Im stunned.Wicked job man! Do you use 3ds max for modeling and exporting? I love the try-to-climb-and-youll-get-painpierced window bars :) c&c: The football lines could use some wear-n-tear
Thanks for all the response, feedback and ideas guys. I'm calling this done for now. Here's the final still imagery I've rendered out last night. C&C still very much welcome, I hope you like the result. thanks again!
Thanks konstruct, glad you like, you a fan of Bjorns work in general? He has some new stuff coming very soon - Diesel Punk that is. Thanks nathdevlin - sorry been net absent for a while trying to get many things done :) Yeah know what you mean - Trouble with personal projects is they have no deadline so when do you decide…
@mr_ace: Thanks! Blood updated @cptSwing: Thank you for your C&C @CyberGameArts: Lol, your to kind:) @KartoonHead: Thank you! RE: The negative values in my NRM map. Those are project errors from parts that are under other geo. None of them are visible. RE: The baking error on the stock. Thank you for pointing this out...…
Heres some texture updates. The updated Textures include the back pack. The arming Belt. The Blouse and the Jacket. The blouse and the jacket are still in Need of a lot more attention But I wanted to get them a bit closer to the right material. As always appreciate C&C
Final update most likely. We've finished the level and produced our fly through. We'll probably add some small tweaks, but for the most part we are calling it done. C&C welcome: Video: [ame]www.youtube.com/watch?v=F1uYN66rnFc[/ame]
Worked on the waistcoat over the past week and got the fur mostly done :) looking at it now i do want to improve the furs silhouette a little, but other then that i'll be moving onto the next detail pass, then it's time for re-topo :p C&C is welcome
The scale between the stairs and the door is off, but if this is for an RTS that might work out - the scale on some things in C&C is skewed to make up for the fact that the infantry models need to be large to be visible. Still you would probably do better to make the stairs smaller.
At Schell, you will have an opportunity to help build and create a rendering pipeline from the ground up and help set the vision for how our graphics should look and feel. You will be responsible for designing, developing and maintaining both high level and low-level graphics-related systems in partnership with artists and…