Maxon's documentation seems to be vague and I'd argue wrong about focal length From: Draw Here's a good image showing the relationship: Here's an old article exploring the same thing as you: Sort a Done. Its almost there... I swear...: ZBrush Focal Angle Fov can also be horizontal or vertical, and I haven't used Maya in a…
As usual have a ton of things I wish to improve but going to stamp the good enough stamp on her outfit and textures for the current phase of the project. Next I update the bows geo and textures and then dig into rehashing animations. One major problem with animations in last iteration was that I did the bow draw, hold,…
it all boils down to observation and practice. Life drawing sharpens your observation skills: what to look for, how to look for. You don't have to be an incredible draftsman like Glen Keane. But you will benefit tremendously from constant practice in gesture drawings. You don't have to do it, there are many great 3d…
I'd say so far your anatomy is failing because your proportions are off. The palms of the hands are too short, as are his forearms. If you look at the muscle image you posted and compare it to your model, you will see what I'm talking about. I noticed that even your concept drawings have poor proportions-- If I were you I…
It has been a while since we've had a good penis tank thread... And yea Per would come in first. Crack has a way of boosting legless hobos up to super human speeds just imagine what it does to Per... woa... but you have to wonder how flexible it is and Per, its cool I won't ask you to spill your super secrets. Ghost here…
Actually you are ahead of the curve knowing how to draw and already knowing how human body looks like is big advantage .The thing you have to do change the way you think covert 2d shape to 3d form its the same as shading your drawing or explaining surface form of what you drawing I dont see why you think your pc wont work…
Thank you for the answer Dfacto! -For the exercise, I'm really going to give it a try! For right now I'm poorly active. -Actually for the mixing, this 3.X Schedule is less various compare to the 2.X for single reason: I really need to be better in Drawing, that's it! Day after day I was pushing my drawing time to the next…
After literally months of continually learning and practicing, I finally made a good looking item for Dota 2. Surely this don't look as good as other, but it's great IMO. http://steamcommunity.com/sharedfiles/filedetails/?id=131972404&searchtext= I only started modelling recently and had to go through months of learning 3D…
I am modeling in Blender to use the meshes in UE5. The walls and cliffs that bound the scene should be made with a plane with displacement (high poly baked into low poly) or should it be a 3d object? I am talking about meshes that we will only see from one face, we will not be able to go around them. A plane would mean…