Can you help me understand why I get those artifatcs after bake? baking menu: maya meshes: (same maya scene but high poly moved a little bit, moving high poly to the original position doesn't fix my problem) Every mesh (high and low) have the same material applied to them
I confess I totally misunderstood what is this first step all about: https://docs.substance3d.com/spdoc/flow-map-painting-143327274.html How do we do it, please?
Hey again everyone, got a grungy layered damaged concrete surface this time, let me know what you all think! Link to Artstation: https://www.artstation.com/artwork/EV9dLN
So i have been working on some thing and forgot to add one UV shell. Went back and added the missing UV and rearranged rest of the uvs a bit. I projected it back and now I'm getting this wired on mesh 1 and 2. Is there a way to fix it?
Hi guys, I'm trying to add a smart a tag to a smart material I created but can't find how to add a tag (in order to filter them with keywords) I tried to export then re-import in painter with some suffixes but nothing changes. Any idea? Thanks
Probably a question already posted in the forum, When you bake with Substance, what is the best Tangent Space to set in Marmoset ? (In the mesh Option). Thanks !
Hello all! Recently I came across this GIF in artstation and wanted to know how do you create this type of effect Primarily how do you assign different materials in each alpha?
This material is inspired by the safety Floor that is used on Vancouver skytrain stations. I hope you like it - comments and criticism are very welcome :)