My name is Jon and I have over 5 years experience on AAA titles, my skills include Modelling both high and low poly, UVs and PBR texturing. I like to do different styles of art, realism and stylised but my style typically sways towards realism. Please have a look at my work and if you're interested please get in touch!…
I got a little time to work on this today and add some detail, swapped the front doors out for the original version ready for the ECTO1....one day. Also bit shout out to Leonardo for doing a relighting concept. I am really looking forward to lighting this project, I just find it easier to build it with the lights on but I…
If you're working on a grid based system then put the pivots somewhere on the grid. Keep it consistent between similar parts so you can swap them out easily. I tend to prefer systems where you can move the pivot and use vertex snapping but if you're stuck with unreal thats not an option The main thing to remember is that…
I don't think he's trying to bake reflection into the diffuse of his object, but into a cube map that he will use as a reflection map on his object? http://wiki.polycount.com/CubeMap?action=show&redirect=Cube+Map Eric put this up on the wiki it covers baking a cubemap in 3dsmax if that's what you're after, I've used the…
Okay so the question may already have been answered but since i'm not really sure and didn't find anything clear about it ... Photoshop tweaking is not authorized, i'm okay with it, but i'm pretty sure i saw somewhere that a background & image/swap would be accepted. I would like to add a bit of falling snow in the…
Thanks for the feedback stevston, it's appreciated and I agree that this isn't how I would go about it if I was using realtime cloth sim, I'll keep it for this piece which will just be posed. However, when I come to make the low/bake I might keep the top section separate so I can investigate using realtime simulation at a…
I've not messed around that much with the Creation Kit since I have a friend doing the conversion/implementation work for me, but the way I understand it is that attachments are separate .nifs that attach to sockets defined in the main weapon .nif. You'd want to make even standard variants for parts you want to swap out…
People kept talking about getting lights and stuff on it soooooooo? I used the sky master material that comes with the UDK to generate the colors and everything else is built it. I'll probably swap out the clouds for something a bit more billowing or wispy. The rock face is pretty Wippey and I haven't imported everything…
I could probably write a book on why it has always never been good. It basically is playing someone's DnD campaign that is padded with tons of lore but not much actually happens in the game. And considering the last PC style fantasy RPG to come out was Shadowrun Returns which had the exact same plot as Original Sin. It is…
im with ^... tattos are always faded. and u can maybe swap out the other arm tattoos for something else. usually when people get sleeves done its something different on both arms. also i suggest u add a bit to the tattoo on the bottom part, its very rare that a sleeve tattoo ends right under the elbow, i kno cause i got…