lets put this in perspective. i mean, if you think of the 80s and all you remember is good music, you're nuts. sorry.. yeah there was some good stuff, and there was some DIRE music.. same with every decade innit
Polyhertz- cheers for the adice man Josh_Singh - yeah I would n't mind geting invlolved in a start up,but that presents its own set of problems ie not having the staff to do the things you want to do:)
There are algorithms and methods of filling rooms but no off-the-shelf software made to do it. I've been looking at petri nets for a room fill algorithm. There's lots of software and plugins to make cities. Easy to find.
crispy work...but yeah....her face looks too sweet for this character....hell i love those thongs...may be those netted hose might be unnecessary......hey but overall great piece
First rough draft of the interior! I don't plan on getting too nit-picky, because it won't really be visible up close. Only in some type of cut-scene or starting sequence.
Not sure if this is the normal way to do it but I'd use some free software on the net to download video/audio from youtube vids and take them into video editing software to match the animations with the sounds.
One other thing that is confusing is I thought the default character size is 96 units (6ft) tall, but in this picture it is about 18 squares tall. I'm not sure how many squares = 1uu.
Got a lot of nuts I plan to jam into this sandwich. When we submit should we check the Polycount box on the Workshop page maybe since it's kind of a semi-official competition at this point?
Looks nice, not sure on the technical stuff, I'm not a gun nut :p But some of those edges seem very, very tight for a high poly if you are planning to get a normal map from it.
Saw a nat-geo photo of a cute wolf puppy holding a feather in her mouth that covered one of her eyes. Decided to re-imagine her all grown up as a fantasy character.