looks good, one thing that stressing me out a bit is the size of the preview image , or more the text. Makes it hard to read. Also the 2 gray backgrounds from the robot and substance hurt the frontpage and grey is never nice. Then that water on the coolant is very distracting and dosnt look right. Water IOR is 1.3 so try…
Soundmagic make excellent budget headphones, their £15 in ear headphones are a steal. brilliant quality and my first pair lasted 5 years of abuse which is pretty good for an in ear headphone. They will probably have something in their range to suit you.…
I use windows 7 and IOS7. Linux is weird and hard to get used (from past knowledge) and from what i heard that it is open sourced so you can tweak the OS. So over all it is what you prefer in long run
While these renders look nice, I would caution anyone using these as reference material for texture values in games. He appears to be using both an IOR and a specular intensity value, essentially setting the reflectivity twice. So copying the spec values into your textures and putting them in a game engine probably won't…
PhosphodiesterASE (that "-ase" part is important!) is an enzyme. Enzymes are mostly proteins consisting of up to hunderds of thousands of individual amino-acid particles. EDIT: Sorry, I was telling bullshit. It's not orthophosphoric acid's ahydride. Though i don't know how to name it :D (yeah, my english chemistry and…
This is the model that i have atm (but updated it also so it has aso skin type iof sculpting on to it now. https://isuther.artstation.com/projects/DWdB0 The quality fo render that i am after is something like this: https://www.artstation.com/artwork/lakRG or as you see in this Blizzard cinematic…
i moustache you a question also made some fancy legs for sk and started blocking out a surge animation. but it'd look way too much like ion shell so scrapped that for now. dem helenek rigs are pretty neat though i'll get back to sniper set one day
This is the current state of the animations. I have recorded the mocap data and I am still cleaning up a few animations, but the character rig is giving me a hard time. The best option would be to rig the character again from scratch and add additional bones to make the deformation better, but I'm afraid I don't have…
Thanks mechbunnies! Here's some progress: So the League wiki says the following about Icathia: "...alien geometry of a ruined city adorned with bizarre crumbling obelisks and the giant decaying idols of dark and horrific gods." Tried using weird rock formations instead of alien geometry, seemed more appropriate. Flipped it…