Hi, thanks Eric. I did some tests and I found that baking in 2010 removes the problem using the daylight system. Mime, thanks for the tip. and yes, its a gameloft test ;) )
wow, You have to admit AD are turning their rep around recently. Especially with people like Ken taking the time to talk to users, and give straight answers. Thanks for posting this Eric
The people in india are overworked with studios overwhelmed with work outsourced to them. Outsourcing studios cut costs like crazy from using unlicensed software to subcontracting to independent contracters to further reduce costs. This is because the companies have to underbid to get AAA outsourcing contracts. To add to…
@Eric Chadwick Thank you Sir for the warm welcome. If I am not wrong, I did post on the waywo? (3D) 2022 under the section of 3D & 2D Videogame Art and asked for feedback. Do I have to post in another place?
Thanks @Eric Chadwick you've convinced me, i was thinking on going back to the A pose but no, my reasoning is that if the result of the project its going to be a 3d print, maybe i should sculpt for the pose. thanks.
Cool Eric, I've never actually clicked the Spline Map button - learn something new every day :) Iliadis: you've already got a thread for this - you should keep it contained to the one thread.
Thanks - I kind of figured I'd be adjusting manually but wanted to make sure I wasn't missing a neat trick. Eric - tried constraints straight off but they didn't help me - thanks tho. :)
Yes! That's the one! Man I love you Lol Eric, that was the final straw! I went through the wiki and even that white paper page looking for this blog just before I posted this thread.
Thanks for offering to help,Eric. It turned out it was rendering out only one frame bc I forgot to put the number in the Every Nth Frame tab back to 1. Everything is fine now.
What are you talking about Eric? I just made a box. The video does not inherit other peoples assets. Not that much time at all it takes to adjust the pivot. I give up, nevermind.