Good stuff. Something to consider with your first person animations is how much of the screen you are blocking with your animation. Especially in the middle of the screen. It will vary from studio to studio, but I know at work, we have guidelines of how much of the screen we can block. Remember that when you`re playing…
Could someone be interested in rigging two ready made characters and give them some simple animation sequences like: Idle Walk cycle Run cycle Hit with a "sword" ? Detailed description: One rig Two meshes 4 animations I have a project going on where we are now ready to experiment with the switching of meshes, clothing/gear…
3D Animator Position Available Damn Sexy Games You will be working with Maya and 3DMax models. Animations will include what you normally find in a MMOG. Fighting, emotes, and magic casting animations. This is a paying position, please include what yearly salary you would like. Relocation is not needed, you can work from…
Hello all, I've been animating for a while using maya, but just recently started using max for animating. I'm trying to tweak some fancy spins for my guy, but everytime i move a key on the rotation curve (X for example), it moves the same key on the other curves as well - which then ruins the animation. Is this an option…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
I think your modeling is realy boxy. Aside from the bad joke, I think you have a natural talent for animation and that's something thats very rare imo. You have only been animating for two weeks, and you are already better than people that have been doing it for months. Im not an animator myself btw. Two things though: On…
Well thought id get off my lazy ass and start progressing with things. So 1st up a little introduction: Graduated from University not long ago, been spending most of my time keeping my head above water but finally doing animation again! Learned animation in Softimage XSI all through Uni only to find that pretty much every…
Hey folks. I wanted to test marmosets animations and get all kind of weirdness going on. I tried all export settings for the FBX but can't get it to work. reimporting the fbx in max works fine. Scaleinformation doesn't show up at all, the objects positions the further the animation goes is more and more off. Here is a gif…
I've got a model here that I need to optimize for animation, I've had tutorials on ultra low poly stuff but now I'd prefer help along the lines of quality animation over, efficient animation. The model is not for a game but rather for fast rendering, I want animation to be smooth and as deform / glitch free as possible.…
Hey guys, I've been looking for some animation training recently and have come up short with my searches and wondered if you guys know of any and/or can recommend some. I'm currently self-learning animation and primarily doing it through a heap of books for the fundamentals (Animators Survival Kit, some of the Walt…