Good eye Daz, there is some subtle AO on the skin.. Actually, for mechanical bits i used a modified cavity map sourced from the normal map using the photoshop plugin that come with Xnormal. Since it was a first normalmapped character i experimented with a lot of stuff as the piece progressed. Here's a 360 spin turntable…
I still don't really understand the issue since any company worth its salt that you would be sending your reel to would have Quicktime installed. 'Scrubbing back and forth' means keeping the play button pressed and sliding it left and right, in effect being able to 'rotate' the model If you are looking at a 360 turnaround.…
Is the 3466 triangles being factored into the black outline effect, or is that a render effect? I love the back story that is a really creative idea =) The model looks great! I would like to see it rendered without the black outline. I would also like to see some more detail in the texture, but I understand you are going…
thomasp: yes, any 30" screens on the market currently will require dual-DVI. it's 2560x1600, it's a lot of pixels to move around Toomas: the issue of not being able to plug in a 360 has me thinking twice about a 30" monitor as well. seeing as how you can get a very decent HDTV for the price that 30" screens go for.…
Wow...much bigger than I had anticipated...although I am quite aware of the "It depends" part...^>"<^ @MoP and Elysium, pardon the previous lack of a predetermined port. I was primarily aiming towards PCs and high-level consoles...so the PS3 and '360 also apply... Thanks for the responses...this has both enlightened and…
Ok so I tend to do more hard surface / environment type stuff so I'm working on a few organic things to mix it up and get better at it. So here's the start of a head for a character. It's a dude in a beanie. I was playing Tony Hawk Project 8 on my 360 so I picked this guy. So here it is. Feel free to rip it apart. Anything…
Hy guys, I'm tryiing to achieve the result of this configurator 360 ambiented, but I still can't match the plane of the motorbike with the cilindrical enviroment. Does someone have any idea or tutorials about it? I have the bike, I have the hdri Buti REALLY can't figure out how to match them together. the configurator is…
http://www.softimage.com/Products/pipeline/FXaddon/default.asp "The Softimage .FX Add-on is a complete solution for previewing, editing, and tuning advanced next-generation shaders directly within SOFTIMAGE|XSI. The .FX Add-on enables rapid iteration of the sophisticated real-time shaders for tomorrows advanced game…
Hey, guys. Working on a new book, and the featured model will be this kinda Firefly-ish Western/Sci-Fi gunslinger character. Got the modeling mostly done. Going to replace the hands and might add a few doodads here and there: 360 rotation a little further along: http://www.mtmckinley.net/book2/jane360.avi Suggestions…
I know Crytek used POM even on 360 titles. I'm sure Tessellation is the most expensive, it does require DX11 after all. I'm pretty sure a lot of implementations include the ability to adjust the amount of tessellation based on distance, so you can find the sweet spot for up close shots and let the engine handle the far…