I'm loving the re-design, and a lot of those screens are providing some cool "what if" scenario's, since in earlier games, players get so use to making these ridiculous jumps, or perform these crazy acrobatic moves... which fits well for that kind of style of game. But now it would be SOO awesome to see the player try and…
Valkier, So many artist face this delima. Ricks idea is probably the best idea though. Process is much easily realized when you learn from someone else rather than working blind. My 2 cents is, in addition to learning from tuts, try steps like pior said. Having an image thought of in your head is definitely a large…
I'd personally say that a s mall rts-game might not be such a good idea. RTS-games are a hell lot of work.. at least from what I've managed to gather. That's even if they're small. So I'd say go for a simple idea, and evolve it should you wish once you've actually gotten anywhere. It's quite normal I think that people who…
[ QUOTE ] are you one of them cynics vig? I am trying to think what your ideal polycounter would be. I am guessing someone who posts every day, never complains and wears a large hat. [/ QUOTE ] See MoP, Gauss and a bunch of other folks. I am really happy with the community the way it is. There are a lot less people coming…
To the poster and KP: Thanks for the awesome thread! It's great to see a very in-depth breakdown of how geo/texture can work together as opposed to detracting from one another. If I may add my 2 cents... it would be cool to see some harder contrast in the AO; really push the blacks where they need it along things like…
My first impression when I look at the mesh topology is that it looks really sloppy. There are edge loops in her behind that just stop, and there are several clusters of polygons - like in her face, and cleavage - that could be rearanged to make a more pleasing meshflow. Even if you have a high polygon limit like 6k+ you…
compost work? : ) :) but if what he meant is compensatory, I would say just do what you are confortable doing, some ppl do overtime ALL the time, because they dont mind and think they will get a good benefit out of it (many juniors or 1st projects at the company) but they do get some sort of experience benefit, not cash…
I realize you finished this model a month ago, but since others have chimed in already, I thought I'd give my two cents: I realize this is somewhat stylized from your texturing style, but your proportions are a little off. The hips are nearly as wide as the girl's shoulders. This is making her look older than she really…
A bit late in the day but hey... Texturing is great but It looks flat, also the spec needs a push and so does the normal mapping detail. Also the lighting isn't so hot. but thats all been said. It seems to me that as it was an enviromental test, you were miss led. It seems that your texturing ability is one of you…
While it doesn't appeal to me personally (though I love the super sexy hands) it has some good stuff about it. It feels fairly natural, even if his neck/head area is a little bulldoggish. My biggest crit is for the arm/shoulder area. It's not gonna deform well, and it's gonna be a pain to rig. See if you can get some…